/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in modBlit() 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() argument 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() argument 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() argument 221 result = mBlitter.modBlit(texName, texMatrix, modColor, in blend() [all …]
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D | Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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D | Main.cpp | 406 GLuint texName; in setUp() local 408 &texName); in setUp()
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/frameworks/base/graphics/java/android/graphics/ |
D | SurfaceTexture.java | 110 public SurfaceTexture(int texName) { in SurfaceTexture() argument 111 this(texName, false); in SurfaceTexture() 131 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture() argument 133 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); in SurfaceTexture() 283 public void attachToGLContext(int texName) { in attachToGLContext() argument 284 int err = nativeAttachToGLContext(texName); in attachToGLContext() 381 private native void nativeInit(boolean isDetached, int texName, in nativeInit() argument 391 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext() argument
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit() argument 205 ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h); in blit() 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); in blit() 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles() argument 231 ALOGV("Program::drawTriangles texName=%d", texName); in drawTriangles() 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); in drawTriangles() 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw() argument 273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in beforeDraw() 276 glBindTexture(GL_TEXTURE_2D, texName); in beforeDraw()
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D | Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix,
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 211 uint32_t* texName, uint32_t* fbName, uint32_t* status) { argument 224 *texName = tname; 228 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 231 glDeleteTextures(1, &texName);
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D | GLES11RenderEngine.h | 43 uint32_t* texName, uint32_t* fbName, uint32_t* status); 44 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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D | GLES11RenderEngine.cpp | 242 uint32_t* texName, uint32_t* fbName, uint32_t* status) { argument 256 *texName = tname; 260 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 263 glDeleteTextures(1, &texName);
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D | GLES20RenderEngine.h | 58 uint32_t* texName, uint32_t* fbName, uint32_t* status); 59 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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D | RenderEngine.h | 54 …virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32… 55 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 30 TextureRenderer::TextureRenderer(GLuint texName, in TextureRenderer() argument 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
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D | TextureRenderer.h | 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 256 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init() argument 271 surfaceTexture = new GLConsumer(consumer, texName, in SurfaceTexture_init() 281 (isDetached ? 0 : texName), in SurfaceTexture_init()
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/frameworks/base/rs/java/android/renderscript/ |
D | Program.java | 343 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture() argument 349 mTextureNames[mTextureCount] = texName; in addTexture()
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