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/frameworks/native/opengl/tests/angeles/
Ddemo.c84 GLint vertexComponents; member
116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() argument
124 result->vertexComponents = vertexComponents; in newGLObject()
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * in newGLObject()
150 glVertexPointer(object->vertexComponents, GL_FIXED, in drawGLObject()