Searched refs:xm (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/utils/ |
D | VectorDrawableUtils.cpp | 196 double xm = (x0p + x1p) / 2; in drawArc() local 218 cx = xm - sdy; in drawArc() 221 cx = xm + sdy; in drawArc()
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/frameworks/support/graphics/drawable/static/src/android/support/graphics/drawable/ |
D | PathParser.java | 615 double xm = (x0p + x1p) / 2; in drawArc() local 637 cx = xm - sdy; in drawArc() 640 cx = xm + sdy; in drawArc()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 383 const int xm = x + ((0x1c >> a) & 1); in createGroundPlane() local 385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane() 387 FIXED(xm * scale + m); in createGroundPlane()
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/frameworks/base/tools/layoutlib/bridge/src/android/util/ |
D | PathParser_Delegate.java | 717 double xm = (x0p + x1p) / 2; in drawArc() local 739 cx = xm - sdy; in drawArc() 742 cx = xm + sdy; in drawArc()
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/frameworks/rs/driver/runtime/arch/ |
D | asimd.ll | 964 %xm = load <4 x float>, <4 x float>* %px2, align 4 977 %a1 = fmul <4 x float> %x, %xm 994 %xm = load <4 x float>, <4 x float>* %px2, align 4 999 %a1 = fmul <4 x float> %x, %xm 1018 %xm = load <4 x float>, <4 x float>* %px2, align 4 1029 %a1 = fmul <4 x float> %x, %xm 1049 %xm = load <4 x float>, <4 x float>* %px2, align 4 1060 %a1 = fmul <4 x float> %x, %xm 1077 %xm = load <4 x float>, <4 x float>* %px2, align 4 1085 %a1 = fmul <4 x float> %x, %xm
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D | neon.ll | 958 %xm = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %px2, i32 4) nounwind 969 %a1 = fmul <4 x float> %x, %xm 986 %xm = load <4 x float>, <4 x float>* %px2, align 4 991 %a1 = fmul <4 x float> %x, %xm 1010 %xm = load <4 x float>, <4 x float>* %px2, align 4 1021 %a1 = fmul <4 x float> %x, %xm 1041 %xm = load <4 x float>, <4 x float>* %px2, align 4 1052 %a1 = fmul <4 x float> %x, %xm 1069 %xm = load <4 x float>, <4 x float>* %px2, align 4 1077 %a1 = fmul <4 x float> %x, %xm
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