Searched refs:GGL_AND_INVERTED (Results 1 – 4 of 4) sorted by relevance
144 GGL_AND_INVERTED = 0x1504, // ~s & d enumerator
235 case GGL_AND_INVERTED: return ~s & d; in logic_op()
836 case GGL_AND_INVERTED: BIC(AL, 0, pixel.reg, d.reg, s.reg); break; in build_logic_op()
242 case GGL_AND_INVERTED: in decodeLogicOpNeeds()