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Searched refs:GGL_CLEAR (Results 1 – 5 of 5) sorted by relevance

/system/core/libpixelflinger/include/pixelflinger/
Dpixelflinger.h140 GGL_CLEAR = 0x1500, // 0 enumerator
/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp818 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_logic_op()
832 case GGL_CLEAR: MOV(AL, 0, pixel.reg, imm(0)); break; in build_logic_op()
967 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_masking()
968 if (opcode != GGL_CLEAR) { in build_masking()
Dtexturing.cpp231 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in decodeLogicOpNeeds()
236 case GGL_CLEAR: in decodeLogicOpNeeds()
/system/core/libpixelflinger/
Dbuffer.cpp231 case GGL_CLEAR: return 0; in logic_op()
Dpixelflinger.cpp583 if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { in ggl_logicOp()