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/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp1075 const int Nt = texel.size(); in modulate() local
1082 if (Nt == 1) { in modulate()
1094 dest.h = Nt; in modulate()
1098 if ((Nt + Ni) > 32) { in modulate()
1107 if (Nt >= Ni) { in modulate()
1120 if (Nt<16 && Ni<16) SMULBB(AL, dest.reg, texel.reg, dest.reg); in modulate()
1123 dest.h = Nt + Ni; in modulate()
1138 ADD(AL, 0, t, texel.reg, reg_imm(texel.reg, LSR, Nt-1)); in modulate()
1139 if (Nt<16 && Ni<16) { in modulate()
1143 dest.l = Nt; in modulate()
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