Searched refs:Ry (Results 1 – 2 of 2) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.cpp | 361 int Ry = scratches.obtain(); in build_scanline_prolog() local 364 CONTEXT_LOAD(Ry, iterators.y); in build_scanline_prolog() 379 AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK)); in build_scanline_prolog() 396 SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs in build_scanline_prolog() 432 SMLABB(AL, Rs, Ry, Rs, Rx); in build_scanline_prolog() 439 init_textures(parts.coords, reg_t(Rx), reg_t(Ry)); in build_scanline_prolog() 440 scratches.recycle(Ry); in build_scanline_prolog()
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D | texturing.cpp | 329 int Ry = y.reg; in init_textures() local 351 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16) in init_textures() 354 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride in init_textures()
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