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Searched refs:Ry (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp361 int Ry = scratches.obtain(); in build_scanline_prolog() local
364 CONTEXT_LOAD(Ry, iterators.y); in build_scanline_prolog()
379 AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK)); in build_scanline_prolog()
396 SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs in build_scanline_prolog()
432 SMLABB(AL, Rs, Ry, Rs, Rx); in build_scanline_prolog()
439 init_textures(parts.coords, reg_t(Rx), reg_t(Ry)); in build_scanline_prolog()
440 scratches.recycle(Ry); in build_scanline_prolog()
Dtexturing.cpp329 int Ry = y.reg; in init_textures() local
351 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16) in init_textures()
354 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride in init_textures()