Searched refs:mAA (Results 1 – 3 of 3) sorted by relevance
101 mAA = GGL_READ_NEEDS(P_AA, needs.p); in scanline_core()446 if (mAA) { in build_scanline_prolog()674 if (mAA) { in build_coverage_application()
537 int mAA; variable
93 if (!mAA) { in init_iterated_color()214 if (mInfo[component].smooth && mAA) { in build_iterated_color()