Home
last modified time | relevance | path

Searched refs:mAA (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp101 mAA = GGL_READ_NEEDS(P_AA, needs.p); in scanline_core()
446 if (mAA) { in build_scanline_prolog()
674 if (mAA) { in build_coverage_application()
DGGLAssembler.h537 int mAA; variable
Dtexturing.cpp93 if (!mAA) { in init_iterated_color()
214 if (mInfo[component].smooth && mAA) { in build_iterated_color()