Searched refs:mSmooth (Results 1 – 3 of 3) sorted by relevance
106 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0; in scanline_core()175 info.smooth = mSmooth && info.iterated; in scanline_core()631 if (mSmooth && !parts.iterated_packed) { in build_smooth_shade()653 if (mSmooth) { in build_smooth_shade()
541 int mSmooth; variable
44 if (mSmooth) { in init_iterated_color()64 if (!mSmooth) { in init_iterated_color()