Home
last modified time | relevance | path

Searched refs:mSmooth (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp106 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0; in scanline_core()
175 info.smooth = mSmooth && info.iterated; in scanline_core()
631 if (mSmooth && !parts.iterated_packed) { in build_smooth_shade()
653 if (mSmooth) { in build_smooth_shade()
DGGLAssembler.h541 int mSmooth; variable
Dtexturing.cpp44 if (mSmooth) { in init_iterated_color()
64 if (!mSmooth) { in init_iterated_color()