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Searched refs:spill (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp383 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); in init_textures()
384 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); in init_textures()
433 Spill spill(registerFile(), *this, spill_list); in build_textures() local
459 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]); in build_textures()
460 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]); in build_textures()
610 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); in build_textures()
611 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); in build_textures()
675 CONTEXT_LOAD(s, generated_vars.texture[i].spill[0]); in build_iterate_texture_coordinates()
676 CONTEXT_LOAD(t, generated_vars.texture[i].spill[1]); in build_iterate_texture_coordinates()
685 CONTEXT_STORE(s, generated_vars.texture[i].spill[0]); in build_iterate_texture_coordinates()
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/system/core/libpixelflinger/include/private/pixelflinger/
Dggl_context.h488 int32_t spill[2];
501 int32_t spill[3];