Searched defs:_ (Results 1 – 12 of 12) sorted by relevance
/frameworks/wilhelm/src/ |
D | handlers.c | 41 #define _(id) ((id) - SL_OBJECTID_ENGINE + XA_OBJECTID_CAMERADEVICE + 1) macro
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/frameworks/minikin/libs/minikin/ |
D | unicode_emoji_h_gen.py | 99 opts, _ = opt_parser.parse_args() variable
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/frameworks/wilhelm/tools/mphtogen/ |
D | mphtogen.c | 50 #define _(x) convert(MPH_to_##x, "../../src/autogen/MPH_to_" #x ".h"); macro
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/frameworks/wilhelm/src/android/ |
D | android_GenericMediaPlayer.cpp | 65 #define _(code) case code: return #code; in media_event_type_to_string() macro 85 #define _(code, msg) case code: return msg; in media_error_type_to_string() macro 99 #define _(code, msg) case code: return msg; in media_info_type_to_string() macro
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/frameworks/wilhelm/src/ut/ |
D | OpenSLESUT.c | 41 #define _(x) { &SL_IID_##x, "SL_IID_" #x } macro
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/frameworks/base/native/android/ |
D | choreographer.cpp | 133 AutoMutex _{mLock}; in scheduleCallbacks() local
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/frameworks/wilhelm/tests/mimeUri/ |
D | slesTestSlowDownUri.cpp | 152 #define _(x) \ in printCapabilities() macro
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/frameworks/wilhelm/tests/sandbox/ |
D | reverb.c | 38 #define _(name) {#name, SL_I3DL2_ENVIRONMENT_PRESET_##name}, macro
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D | monkey.c | 199 #define _(entryState, action, probability) {entryState, action, probability, #action, 0}, macro
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D | xaplay.c | 233 #define _(x) case x: return #x; in domainToString() macro
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/frameworks/wilhelm/src/itf/ |
D | IEngine.c | 869 #define _(n) #n macro
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/frameworks/compile/slang/ |
D | slang_rs_export_type.cpp | 62 #define _ nullptr macro
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