Searched defs:elementCount (Results 1 – 8 of 8) sorted by relevance
73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { in setMeshTexturedIndexedVbo()154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { in setMeshTexturedIndexedQuads()168 GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) { in setMeshTexturedMesh()182 …uilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { in setMeshColoredTexturedMesh()
150 GLsizei elementCount = count * 6; in generateMesh() local
114 int elementCount; member
446 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; in onBitmapMeshOp() local
78 GLsizei elementCount = 0; variable
180 size_t elementCount, in Element()
903 int elementCount = 1; in getSize() local
1186 int elementCount = _env->GetArrayLength(_typeData); in nTypeGetNativeData() local