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Searched defs:fragmentSource (Results 1 – 22 of 22) sorted by relevance

/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
DWebGLUtil.java32 …rogram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) { in createShaderProgram()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java61 public GlShader(String vertexSource, String fragmentSource) { in GlShader()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp78 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferSize() local
185 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferRenderable() local
Des31fShaderStateQueryTests.cpp118 …const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shad… in iterate() local
Des31fGeometryShaderTests.cpp614 std::ostringstream fragmentSource; in genProgramDeclaration() local
4576 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in iterate() local
4789 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
5244 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in iterate() local
5719 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
6008 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
Des31fTextureMultisampleTests.cpp1267 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader() local
Des31fProgramUniformTests.cpp1667 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local
/external/deqp/modules/gles2/functional/
Des2fReadPixelsTests.cpp87 const char* fragmentSource = in render() local
Des2fRasterizationTests.cpp164 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in init() local
Des2fShaderStateQueryTests.cpp1376 std::string fragmentSource = frag.str(); in test() local
Des2fUniformApiTests.cpp1754 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local
/external/deqp/framework/opengl/
DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram()
/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp119 std::stringstream fragmentSource; in render() local
Des3fRasterizationTests.cpp199 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in init() local
Des3fShaderStateQueryTests.cpp1700 std::string fragmentSource = frag.str(); in test() local
Des3fUniformApiTests.cpp2164 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBlendTests.cpp268 std::ostringstream fragmentSource; in initPrograms() local
DvktPipelineMultisampleTests.cpp394 static const char* fragmentSource = in initMultisamplePrograms() local
/external/deqp/modules/glshared/
DglsLongStressCase.hpp195 std::string fragmentSource; member
/external/deqp/modules/egl/
DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources()
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp253 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local