Searched defs:outputName (Results 1 – 9 of 9) sorted by relevance
31 public String outputName; field in ProjectFile49 public ProjectFile(String resourceName, String outputName, boolean isTemplate) { in ProjectFile()
39 const char* outputName, in setupUniformColor()
145 String outputName = inputDir.getName(); in process() local202 String outputName = file.getName(); in process() local
211 String outputName = source + "dot"; local
58 String outputName = outputBMFontFile.getName(); in save() local
328 const UString &outputName = nonSwitchStrings[paramIndex++]; in main2() local
200 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragCo… in next() local
245 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragCol… in next() local
5082 const char* outputName; in generateProgramInputOutputShaderCaseBlocks() member