Searched refs:ATTR_UNUSED (Results 1 – 7 of 7) sorted by relevance
26 #define ATTR_UNUSED (-1) macro52 info->pos = ATTR_UNUSED; in r300_shader_semantics_reset()53 info->psize = ATTR_UNUSED; in r300_shader_semantics_reset()54 info->face = ATTR_UNUSED; in r300_shader_semantics_reset()55 info->fog = ATTR_UNUSED; in r300_shader_semantics_reset()56 info->wpos = ATTR_UNUSED; in r300_shader_semantics_reset()59 info->color[i] = ATTR_UNUSED; in r300_shader_semantics_reset()60 info->bcolor[i] = ATTR_UNUSED; in r300_shader_semantics_reset()64 info->generic[i] = ATTR_UNUSED; in r300_shader_semantics_reset()
75 if (vs_outputs->pos != ATTR_UNUSED) { in r300_draw_emit_all_attribs()83 if (vs_outputs->psize != ATTR_UNUSED) { in r300_draw_emit_all_attribs()90 if (vs_outputs->color[i] != ATTR_UNUSED) { in r300_draw_emit_all_attribs()98 if (vs_outputs->bcolor[i] != ATTR_UNUSED) { in r300_draw_emit_all_attribs()109 if (vs_outputs->generic[i] != ATTR_UNUSED && in r300_draw_emit_all_attribs()118 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) { in r300_draw_emit_all_attribs()125 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()323 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED || in r300_update_rs_block()324 vs_outputs->bcolor[1] != ATTR_UNUSED; in r300_update_rs_block()351 if (vs_outputs->psize != ATTR_UNUSED) { in r300_update_rs_block()[all …]
111 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || in set_vertex_inputs_outputs()112 outputs->bcolor[1] != ATTR_UNUSED; in set_vertex_inputs_outputs()119 if (outputs->pos != ATTR_UNUSED) { in set_vertex_inputs_outputs()126 if (outputs->psize != ATTR_UNUSED) { in set_vertex_inputs_outputs()139 if (outputs->color[i] != ATTR_UNUSED) { in set_vertex_inputs_outputs()142 outputs->color[1] != ATTR_UNUSED) { in set_vertex_inputs_outputs()149 if (outputs->bcolor[i] != ATTR_UNUSED) { in set_vertex_inputs_outputs()158 if (outputs->generic[i] != ATTR_UNUSED) { in set_vertex_inputs_outputs()164 if (outputs->fog != ATTR_UNUSED) { in set_vertex_inputs_outputs()
125 if (inputs->color[i] != ATTR_UNUSED) { in allocate_hardware_inputs()129 if (inputs->face != ATTR_UNUSED) { in allocate_hardware_inputs()133 if (inputs->generic[i] != ATTR_UNUSED) { in allocate_hardware_inputs()137 if (inputs->fog != ATTR_UNUSED) { in allocate_hardware_inputs()140 if (inputs->wpos != ATTR_UNUSED) { in allocate_hardware_inputs()507 if (wpos != ATTR_UNUSED) { in r300_translate_fragment_shader()512 if (face != ATTR_UNUSED) { in r300_translate_fragment_shader()
376 vs->outputs.generic[transform.last_generic + 1] = ATTR_UNUSED; in r300_draw_init_vertex_shader()
1642 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_state()
42 #define ATTR_UNUSED (ATTR_VOLUME | ATTR_ARCH | ATTR_SYS | ATTR_HIDDEN) macro