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Searched refs:GR_GLSL_VER (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGLSL.cpp21 SkASSERT(ver >= GR_GLSL_VER(1,10)); in GrGLGetGLSLGeneration()
22 if (ver >= GR_GLSL_VER(4,00)) { in GrGLGetGLSLGeneration()
24 } else if (ver >= GR_GLSL_VER(3,30)) { in GrGLGetGLSLGeneration()
26 } else if (ver >= GR_GLSL_VER(1,50)) { in GrGLGetGLSLGeneration()
28 } else if (ver >= GR_GLSL_VER(1,40)) { in GrGLGetGLSLGeneration()
30 } else if (ver >= GR_GLSL_VER(1,30)) { in GrGLGetGLSLGeneration()
38 if (ver >= GR_GLSL_VER(3,20)) { in GrGLGetGLSLGeneration()
40 } else if (ver >= GR_GLSL_VER(3,10)) { in GrGLGetGLSLGeneration()
42 } else if (ver >= GR_GLSL_VER(3,00)) { in GrGLGetGLSLGeneration()
DGrGLUtil.cpp212 return GR_GLSL_VER(major, minor); in GrGLGetGLSLVersionFromString()
217 return GR_GLSL_VER(major, minor); in GrGLGetGLSLVersionFromString()
224 return GR_GLSL_VER(major, minor); in GrGLGetGLSLVersionFromString()
DGrGLUtil.h25 #define GR_GLSL_VER(major, minor) ((static_cast<int>(major) << 16) | \ macro
31 #define GR_GLSL_INVALID_VER GR_GLSL_VER(0, 0)
DSkGLContext.cpp168 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) { in createTextureRectangle()