/external/ceres-solver/internal/ceres/ |
D | graph_algorithms.h | 48 template <typename Vertex> 51 explicit VertexTotalOrdering(const Graph<Vertex>& graph) in VertexTotalOrdering() 54 bool operator()(const Vertex& lhs, const Vertex& rhs) const { in operator() 62 const Graph<Vertex>& graph_; 65 template <typename Vertex> 68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph) in VertexDegreeLessThan() 71 bool operator()(const Vertex& lhs, const Vertex& rhs) const { in operator() 76 const Graph<Vertex>& graph_; 95 template <typename Vertex> 96 int IndependentSetOrdering(const Graph<Vertex>& graph, in IndependentSetOrdering() [all …]
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D | graph.h | 48 template <typename Vertex> 55 void AddVertex(const Vertex& vertex, double weight) { in AddVertex() 58 edges_[vertex] = HashSet<Vertex>(); in AddVertex() 65 void AddVertex(const Vertex& vertex) { in AddVertex() 69 bool RemoveVertex(const Vertex& vertex) { in RemoveVertex() 76 const HashSet<Vertex>& sinks = edges_[vertex]; in RemoveVertex() 77 for (typename HashSet<Vertex>::const_iterator it = sinks.begin(); in RemoveVertex() 97 void AddEdge(const Vertex& vertex1, const Vertex& vertex2, double weight) { in AddEdge() 113 void AddEdge(const Vertex& vertex1, const Vertex& vertex2) { in AddEdge() 119 double VertexWeight(const Vertex& vertex) const { in VertexWeight() [all …]
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | CubeRenderer.cpp | 173 Vertex v[] = in CreateDeviceResources() 176 Vertex(-1.0f, -1.0f, -1.0f, 0.0f, 1.0f), in CreateDeviceResources() 177 Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f), in CreateDeviceResources() 178 Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 0.0f), in CreateDeviceResources() 179 Vertex( 1.0f, -1.0f, -1.0f, 1.0f, 1.0f), in CreateDeviceResources() 182 Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f), in CreateDeviceResources() 183 Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 1.0f), in CreateDeviceResources() 184 Vertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f), in CreateDeviceResources() 185 Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f), in CreateDeviceResources() 188 Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f), in CreateDeviceResources() [all …]
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D | CubeRenderer.h | 15 struct Vertex //Overloaded Vertex Structure struct 17 Vertex(){} in Vertex() argument 18 Vertex(float x, float y, float z, in Vertex() function
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D | SimpleVertexShader.hlsl | 22 // Vertex Shader
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/external/skia/src/gpu/ |
D | GrTessellator.cpp | 92 struct Vertex; 138 struct Vertex { struct 139 Vertex(const SkPoint& point) in Vertex() function 149 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument 150 Vertex* fNext; // " argument 186 inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { in emit_vertex() 191 SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { in emit_triangle() 232 Edge(Vertex* top, Vertex* bottom, int winding) in Edge() 247 Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt). 248 Vertex* fBottom; // The bottom vertex in vertex-sort-order. [all …]
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/external/llvm/include/llvm/Support/ |
D | GenericDomTreeConstruction.h | 43 Vertex.push_back(V); // Vertex[n] = V; in DFSPass() 70 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass() 124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval() 162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; in Calculate() 191 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() 197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 222 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate() 230 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate() 232 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 239 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() [all …]
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D | GenericDomTree.h | 209 Vertex.clear(); in wipe() 235 std::vector<NodeT *> Vertex; variable 244 Vertex.clear(); in reset() 326 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { in DominatorTreeBase() 337 Vertex = std::move(RHS.Vertex); 722 this->Vertex.push_back(nullptr); in recalculate()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btConvexHullComputer.cpp | 431 class Vertex class in btConvexHullInternal 434 Vertex* next; 435 Vertex* prev; 443 …Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-… in Vertex() function in btConvexHullInternal::Vertex 456 Point32 operator-(const Vertex& b) const in operator -() 482 void receiveNearbyFaces(Vertex* src) in receiveNearbyFaces() 513 Vertex* target; 546 Vertex* nearbyVertex; 556 void init(Vertex* a, Vertex* b, Vertex* c) in init() 651 Vertex* minXy; [all …]
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/external/opencv/cvaux/src/ |
D | enmin.cpp | 75 struct Vertex 197 getSizeForGraph( Vertex ), 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ 235 ( ( Vertex* )vtxPtr ) -> coord, 242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 == 243 ( ( Vertex* )vtxPtr ) -> coord ) 246 vFunc( corr[ ( ( Vertex* )tempVtxPtr ) -> coord ], 255 ( ( Vertex* )vtxPtr ) -> coord; [all …]
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/external/clang/test/CodeGenCXX/ |
D | debug-info-template-array.cpp | 9 struct Vertex {}; struct 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>(); in crash()
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/external/skia/gm/ |
D | beziereffects.cpp | 59 struct Vertex { struct in skiagm::BezierCubicOrConicTestBatch 77 SkASSERT(vertexStride == sizeof(Vertex)); in generateGeometry() 78 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in generateGeometry() 85 sizeof(Vertex)); in generateGeometry() 138 struct Vertex { in onDraw() struct 281 struct Vertex { in onDraw() struct 446 struct Vertex { struct in skiagm::BezierQuadTestBatch 464 SkASSERT(vertexStride == sizeof(Vertex)); in generateGeometry() 465 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in generateGeometry() 471 sizeof(Vertex)); in generateGeometry() [all …]
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/external/skia/bench/ |
D | GLVec4ScalarBench.cpp | 204 struct Vertex { struct 212 Vertex vertices[kVerticesPerTri * kNumTriPerDraw]; in setupSingleVbo() argument 214 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo() 225 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo() 240 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 242 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
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D | GLInstancedArraysBench.cpp | 264 struct Vertex { struct 272 Vertex vertices[kVerticesPerTri * kNumTri]; in setupSingleVbo() argument 274 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo() 280 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo() 297 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 299 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | QuadRenderer.cpp | 165 Vertex v[] = in CreateDeviceResources() 167 Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f), in CreateDeviceResources() 168 Vertex(1.0f, -1.0f, 1.0f, 0.0f, 1.0f), in CreateDeviceResources() 169 Vertex(1.0f, 1.0f, 1.0f, 0.0f, 0.0f), in CreateDeviceResources() 170 Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f) in CreateDeviceResources() 291 UINT stride = sizeof(Vertex); in Render()
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D | QuadRenderer.h | 14 struct Vertex //Overloaded Vertex Structure struct 16 Vertex(){} in Vertex() argument 17 Vertex(float x, float y, float z, in Vertex() function
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D | SimpleVertexShader.hlsl | 22 // Vertex Shader
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/external/opencv3/modules/imgproc/src/ |
D | subdivision2d.cpp | 144 Subdiv2D::Vertex::Vertex() in Vertex() function in cv::Subdiv2D::Vertex 150 Subdiv2D::Vertex::Vertex(Point2f _pt, bool _isvirtual, int _firstEdge) in Vertex() function in cv::Subdiv2D::Vertex 157 bool Subdiv2D::Vertex::isvirtual() const in isvirtual() 162 bool Subdiv2D::Vertex::isfree() const in isfree() 258 vtx.push_back(Vertex()); in newPoint() 263 vtx[vidx] = Vertex(pt, isvirtual, firstEdge); in newPoint() 505 vtx.push_back(Vertex()); in initDelaunay()
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | velems.rst | 3 Vertex Elements 36 Vertex position may be specified with two to four components. Using less than
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/external/mesa3d/src/gallium/docs/ |
D | llvm-todo.txt | 11 Vertex ID support.
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/external/llvm/test/CodeGen/AMDGPU/ |
D | call_fs.ll | 17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 19 Vertex Attribute Binding Tests 27 + Vertex attribute binding state setting and queries
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/external/mesa3d/doxygen/ |
D | shader.doxy | 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/deqp/data/gles31/shaders/ |
D | linkage_uniform.test | 4 desc "Vertex side uniform has highp, fragment side uniform mediump." 33 desc "Vertex side uniform has highp, fragment side uniform mediump." 62 desc "Vertex side uniform has lowp, fragment side uniform highp." 91 desc "Vertex side uniform has lowp, fragment side uniform mediump." 976 desc "Vertex struct has int, fragment struct has float." 1007 desc "Vertex struct has vec3, fragment struct has vec4." 1038 desc "Vertex side struct has highp, fragment side struct mediump." 1069 desc "Vertex side struct has mediump, fragment side struct lowp." 1100 desc "Vertex side struct has lowp, fragment side struct mediump." 1131 desc "Vertex side struct has lowp, fragment side struct implicit mediump."
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