Searched refs:clear_depth_value (Results 1 – 3 of 3) sorted by relevance
232 GLuint clear_depth_value, clear_depth_mask; in intelClearWithBlit() local240 clear_depth_value = 0; in intelClearWithBlit()243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()247 clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24; in intelClearWithBlit()325 clear_val = clear_depth_value; in intelClearWithBlit()