/external/mesa3d/src/gallium/state_trackers/vega/ |
D | vg_context.h | 194 static INLINE void vg_shift_rectx(VGfloat coords[4], in vg_shift_rectx() 198 coords[0] += shift; in vg_shift_rectx() 199 coords[2] -= shift; in vg_shift_rectx() 201 coords[2] = MIN2(coords[2], bounds[2]); in vg_shift_rectx() 203 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { in vg_shift_rectx() 204 coords[2] = (bounds[0] + bounds[2]) - coords[0]; in vg_shift_rectx() 209 static INLINE void vg_shift_recty(VGfloat coords[4], in vg_shift_recty() 213 coords[1] += shift; in vg_shift_recty() 214 coords[3] -= shift; in vg_shift_recty() 216 coords[3] = MIN2(coords[3], bounds[3]); in vg_shift_recty() [all …]
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D | vgu.c | 44 const VGfloat *coords, in vgu_append_float_coords() argument 50 vg_float_to_datatype(path_datatype(p), common_data, coords, num_coords); in vgu_append_float_coords() 59 VGfloat coords[4]; in vguLine() local 70 coords[0] = x0; in vguLine() 71 coords[1] = y0; in vguLine() 72 coords[2] = x1; in vguLine() 73 coords[3] = y1; in vguLine() 75 vgu_append_float_coords(path, cmds, 2, coords, 4); in vguLine() 86 VGfloat *coords; in vguPolygon() local 104 coords = malloc(sizeof(VGfloat) * count * 2); in vguPolygon() [all …]
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D | stroker.c | 71 void (*current_coords)(struct stroke_iterator *it, VGfloat *coords); 77 const VGfloat *coords; member 90 static void stroke_itr_coords(struct stroke_iterator *itr, VGfloat *coords) in stroke_itr_coords() argument 92 itr->current_coords(itr, coords); in stroke_itr_coords() 95 static void stroke_fw_itr_coords(struct stroke_iterator *itr, VGfloat *coords) in stroke_fw_itr_coords() argument 101 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords() 102 coords[1] = itr->coords[itr->coord_position + 1]; in stroke_fw_itr_coords() 105 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords() 106 coords[1] = itr->coords[itr->coord_position + 1]; in stroke_fw_itr_coords() 109 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords() [all …]
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D | path.c | 173 void *coords = (VGfloat *)pdata; in coords_adjust_by_scale_bias() local 179 data_at(&coords, p, 0, 1, data); in coords_adjust_by_scale_bias() 262 VGubyte *coords = (VGubyte*)p->control_points->data; in path_append_data() local 264 coords + old_segments * p->control_points->datatype_size, in path_append_data() 309 void *coords = (VGfloat *)p->control_points->data; in convert_path() local 315 data_at(&coords, p, 0, 1, data); in convert_path() 367 void *coords = (VGfloat *)p->control_points->data; in path_get_fill_polygons() local 411 data_at(&coords, p, 0, 2, data); in path_get_fill_polygons() 425 data_at(&coords, p, 0, 2, data); in path_get_fill_polygons() 437 data_at(&coords, p, 0, 1, data); in path_get_fill_polygons() [all …]
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D | paint.h | 63 const VGfloat *coords); 65 VGfloat *coords); 67 const VGint *coords); 69 VGint *coords); 75 VGfloat *coords); 79 VGint *coords);
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/external/eigen/bench/ |
D | sparse_setter.cpp | 47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals); 48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals); 49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals); 50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals); 51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals); 52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals); 53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals… 54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals); 55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals); 56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals); [all …]
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/external/mesa3d/src/mesa/main/ |
D | drawtex.c | 69 _mesa_DrawTexfv(const GLfloat *coords) in _mesa_DrawTexfv() argument 72 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfv() 86 _mesa_DrawTexiv(const GLint *coords) in _mesa_DrawTexiv() argument 89 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexiv() 90 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexiv() 104 _mesa_DrawTexsv(const GLshort *coords) in _mesa_DrawTexsv() argument 107 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsv() 108 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsv() 126 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument 130 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 206 params["COORDS"] = coords; in makeOutputWriteReturnCase() 215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
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D | es3fShaderStructTests.cpp | 212 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 239 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 265 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 293 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 319 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 345 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 409 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 473 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 500 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 532 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
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D | es3fShaderIndexingTests.cpp | 101 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() 102 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() 103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() 104 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() 588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() 589 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3() 590 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4() 770 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2() 771 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3() 772 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 231 params["COORDS"] = coords; in makeOutputWriteReturnCase() 240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
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D | es2fShaderStructTests.cpp | 238 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 265 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 291 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 319 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 345 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 371 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 435 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 499 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 526 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 558 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/base/ |
D | ftmm.c | 124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 132 if ( !coords ) in FT_Set_MM_Design_Coordinates() 140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 160 if ( !coords ) in FT_Set_Var_Design_Coordinates() 168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument 188 if ( !coords ) in FT_Set_MM_Blend_Coordinates() 196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates() 211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument [all …]
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/external/freetype/src/base/ |
D | ftmm.c | 124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 132 if ( !coords ) in FT_Set_MM_Design_Coordinates() 140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 160 if ( !coords ) in FT_Set_Var_Design_Coordinates() 168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument 188 if ( !coords ) in FT_Set_MM_Blend_Coordinates() 196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates() 211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument [all …]
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/external/pdfium/third_party/freetype/src/base/ |
D | ftmm.c | 124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 132 if ( !coords ) in FT_Set_MM_Design_Coordinates() 140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 160 if ( !coords ) in FT_Set_Var_Design_Coordinates() 168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument 188 if ( !coords ) in FT_Set_MM_Blend_Coordinates() 196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates() 211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument [all …]
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 220 float coords[] = in iterate() local 235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 63 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 68 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 69 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 70 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 213 float coords[] = in iterate() local 228 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 230 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 231 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 245 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 263 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 51 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 52 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 156 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 163 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 171 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeConditionalReturnInFuncCase() 211 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 217 params["COORDS"] = coords; in makeOutputWriteReturnCase() 226 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeOutputWriteReturnCase() 257 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
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D | vktShaderRenderStructTests.cpp | 178 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 209 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 238 c.color.xyz() = c.coords.swizzle(3, 2, 1); in init() 271 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 302 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init() 333 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init() 408 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init() 483 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init() 513 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 549 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() [all …]
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D | vktShaderRenderIndexingTests.cpp | 97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() 98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() 99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() 100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() 657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() 658 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3() 659 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4() 844 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2() 845 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3() 846 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4() [all …]
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.cpp | 168 float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float)); in build_gear() local 175 coords[0] = r1 * c[segs * i]; in build_gear() 176 coords[1] = r1 * s[segs * i]; in build_gear() 177 coords[2] = r2 * c[segs * i + 1]; in build_gear() 178 coords[3] = r2 * s[segs * i + 1]; in build_gear() 179 coords[4] = r2 * c[segs * i + 2]; in build_gear() 180 coords[5] = r2 * s[segs * i + 2]; in build_gear() 181 coords[6] = r1 * c[segs * i + 3]; in build_gear() 182 coords[7] = r1 * s[segs * i + 3]; in build_gear() 183 coords[8] = r1 * c[segs * next]; in build_gear() [all …]
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btConvexHullComputer.h | 27 …btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, bt… 89 …btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp) in compute() argument 91 return compute(coords, false, stride, count, shrink, shrinkClamp); in compute() 95 …btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClam… in compute() argument 97 return compute(coords, true, stride, count, shrink, shrinkClamp); in compute()
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_attrib_tmp.h | 846 TAG(TexCoordP1ui)(GLenum type, GLuint coords) in TAG() 849 ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords); in TAG() 853 TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords) in TAG() 856 ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords[0]); in TAG() 860 TAG(TexCoordP2ui)(GLenum type, GLuint coords) in TAG() 863 ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords); in TAG() 867 TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords) in TAG() 870 ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords[0]); in TAG() 874 TAG(TexCoordP3ui)(GLenum type, GLuint coords) in TAG() 877 ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords); in TAG() [all …]
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/external/skia/tests/ |
D | BitmapCopyTest.cpp | 162 Coordinates& coords, in reportCopyVerification() argument 166 for (int i = 0; i < coords.length; ++i) { in reportCopyVerification() 167 uint32_t p1 = getPixel(coords[i]->fX, coords[i]->fY, bm1); in reportCopyVerification() 168 uint32_t p2 = getPixel(coords[i]->fX, coords[i]->fY, bm2); in reportCopyVerification() 178 static void writeCoordPixels(SkBitmap& bm, const Coordinates& coords) { in writeCoordPixels() argument 179 for (int i = 0; i < coords.length; ++i) in writeCoordPixels() 180 setPixel(coords[i]->fX, coords[i]->fY, i, bm); in writeCoordPixels() 431 Coordinates coords(subW * subH); in DEF_TEST() local 436 SkASSERT(index < coords.length); in DEF_TEST() 437 coords[index]->fX = x; in DEF_TEST() [all …]
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/include/freetype/ |
D | ftmm.h | 172 FT_Fixed* coords; member 301 FT_Long* coords ); 330 FT_Fixed* coords ); 360 FT_Fixed* coords ); 374 FT_Fixed* coords );
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