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Searched refs:coords (Results 1 – 25 of 165) sorted by relevance

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/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_context.h194 static INLINE void vg_shift_rectx(VGfloat coords[4], in vg_shift_rectx()
198 coords[0] += shift; in vg_shift_rectx()
199 coords[2] -= shift; in vg_shift_rectx()
201 coords[2] = MIN2(coords[2], bounds[2]); in vg_shift_rectx()
203 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { in vg_shift_rectx()
204 coords[2] = (bounds[0] + bounds[2]) - coords[0]; in vg_shift_rectx()
209 static INLINE void vg_shift_recty(VGfloat coords[4], in vg_shift_recty()
213 coords[1] += shift; in vg_shift_recty()
214 coords[3] -= shift; in vg_shift_recty()
216 coords[3] = MIN2(coords[3], bounds[3]); in vg_shift_recty()
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Dvgu.c44 const VGfloat *coords, in vgu_append_float_coords() argument
50 vg_float_to_datatype(path_datatype(p), common_data, coords, num_coords); in vgu_append_float_coords()
59 VGfloat coords[4]; in vguLine() local
70 coords[0] = x0; in vguLine()
71 coords[1] = y0; in vguLine()
72 coords[2] = x1; in vguLine()
73 coords[3] = y1; in vguLine()
75 vgu_append_float_coords(path, cmds, 2, coords, 4); in vguLine()
86 VGfloat *coords; in vguPolygon() local
104 coords = malloc(sizeof(VGfloat) * count * 2); in vguPolygon()
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Dstroker.c71 void (*current_coords)(struct stroke_iterator *it, VGfloat *coords);
77 const VGfloat *coords; member
90 static void stroke_itr_coords(struct stroke_iterator *itr, VGfloat *coords) in stroke_itr_coords() argument
92 itr->current_coords(itr, coords); in stroke_itr_coords()
95 static void stroke_fw_itr_coords(struct stroke_iterator *itr, VGfloat *coords) in stroke_fw_itr_coords() argument
101 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords()
102 coords[1] = itr->coords[itr->coord_position + 1]; in stroke_fw_itr_coords()
105 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords()
106 coords[1] = itr->coords[itr->coord_position + 1]; in stroke_fw_itr_coords()
109 coords[0] = itr->coords[itr->coord_position]; in stroke_fw_itr_coords()
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Dpath.c173 void *coords = (VGfloat *)pdata; in coords_adjust_by_scale_bias() local
179 data_at(&coords, p, 0, 1, data); in coords_adjust_by_scale_bias()
262 VGubyte *coords = (VGubyte*)p->control_points->data; in path_append_data() local
264 coords + old_segments * p->control_points->datatype_size, in path_append_data()
309 void *coords = (VGfloat *)p->control_points->data; in convert_path() local
315 data_at(&coords, p, 0, 1, data); in convert_path()
367 void *coords = (VGfloat *)p->control_points->data; in path_get_fill_polygons() local
411 data_at(&coords, p, 0, 2, data); in path_get_fill_polygons()
425 data_at(&coords, p, 0, 2, data); in path_get_fill_polygons()
437 data_at(&coords, p, 0, 1, data); in path_get_fill_polygons()
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Dpaint.h63 const VGfloat *coords);
65 VGfloat *coords);
67 const VGint *coords);
69 VGint *coords);
75 VGfloat *coords);
79 VGint *coords);
/external/eigen/bench/
Dsparse_setter.cpp47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals…
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals);
56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals);
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/external/mesa3d/src/mesa/main/
Ddrawtex.c69 _mesa_DrawTexfv(const GLfloat *coords) in _mesa_DrawTexfv() argument
72 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfv()
86 _mesa_DrawTexiv(const GLint *coords) in _mesa_DrawTexiv() argument
89 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexiv()
90 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexiv()
104 _mesa_DrawTexsv(const GLshort *coords) in _mesa_DrawTexsv() argument
107 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsv()
108 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsv()
126 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument
130 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv()
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/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
206 params["COORDS"] = coords; in makeOutputWriteReturnCase()
215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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Des3fShaderStructTests.cpp212 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
239 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
265 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
293 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
319 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
345 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
409 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
473 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
500 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
532 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
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Des3fShaderIndexingTests.cpp101 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat()
102 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
104 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
589 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3()
590 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4()
770 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2()
771 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3()
772 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4()
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/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
231 params["COORDS"] = coords; in makeOutputWriteReturnCase()
240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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Des2fShaderStructTests.cpp238 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
265 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
291 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
319 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
345 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
371 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
435 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
499 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
526 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
558 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/base/
Dftmm.c124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
132 if ( !coords ) in FT_Set_MM_Design_Coordinates()
140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
160 if ( !coords ) in FT_Set_Var_Design_Coordinates()
168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
188 if ( !coords ) in FT_Set_MM_Blend_Coordinates()
196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates()
211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument
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/external/freetype/src/base/
Dftmm.c124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
132 if ( !coords ) in FT_Set_MM_Design_Coordinates()
140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
160 if ( !coords ) in FT_Set_Var_Design_Coordinates()
168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
188 if ( !coords ) in FT_Set_MM_Blend_Coordinates()
196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates()
211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument
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/external/pdfium/third_party/freetype/src/base/
Dftmm.c124 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
132 if ( !coords ) in FT_Set_MM_Design_Coordinates()
140 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
152 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
160 if ( !coords ) in FT_Set_Var_Design_Coordinates()
168 error = service->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
180 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
188 if ( !coords ) in FT_Set_MM_Blend_Coordinates()
196 error = service->set_mm_blend( face, num_coords, coords ); in FT_Set_MM_Blend_Coordinates()
211 FT_Fixed* coords ) in FT_Set_Var_Blend_Coordinates() argument
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/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
220 float coords[] = in iterate() local
235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp63 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
68 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
69 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
70 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
213 float coords[] = in iterate() local
228 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
230 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
231 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
245 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
263 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
51 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
52 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
156 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
163 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
171 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeConditionalReturnInFuncCase()
211 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
217 params["COORDS"] = coords; in makeOutputWriteReturnCase()
226 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeOutputWriteReturnCase()
257 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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DvktShaderRenderStructTests.cpp178 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
209 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
238 c.color.xyz() = c.coords.swizzle(3, 2, 1); in init()
271 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
302 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init()
333 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init()
408 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init()
483 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init()
513 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
549 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
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DvktShaderRenderIndexingTests.cpp97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat()
98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
658 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3()
659 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4()
844 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2()
845 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3()
846 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp168 float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float)); in build_gear() local
175 coords[0] = r1 * c[segs * i]; in build_gear()
176 coords[1] = r1 * s[segs * i]; in build_gear()
177 coords[2] = r2 * c[segs * i + 1]; in build_gear()
178 coords[3] = r2 * s[segs * i + 1]; in build_gear()
179 coords[4] = r2 * c[segs * i + 2]; in build_gear()
180 coords[5] = r2 * s[segs * i + 2]; in build_gear()
181 coords[6] = r1 * c[segs * i + 3]; in build_gear()
182 coords[7] = r1 * s[segs * i + 3]; in build_gear()
183 coords[8] = r1 * c[segs * next]; in build_gear()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtConvexHullComputer.h27 …btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, bt…
89 …btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp) in compute() argument
91 return compute(coords, false, stride, count, shrink, shrinkClamp); in compute()
95 …btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClam… in compute() argument
97 return compute(coords, true, stride, count, shrink, shrinkClamp); in compute()
/external/mesa3d/src/mesa/vbo/
Dvbo_attrib_tmp.h846 TAG(TexCoordP1ui)(GLenum type, GLuint coords) in TAG()
849 ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords); in TAG()
853 TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords) in TAG()
856 ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords[0]); in TAG()
860 TAG(TexCoordP2ui)(GLenum type, GLuint coords) in TAG()
863 ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords); in TAG()
867 TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords) in TAG()
870 ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords[0]); in TAG()
874 TAG(TexCoordP3ui)(GLenum type, GLuint coords) in TAG()
877 ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords); in TAG()
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/external/skia/tests/
DBitmapCopyTest.cpp162 Coordinates& coords, in reportCopyVerification() argument
166 for (int i = 0; i < coords.length; ++i) { in reportCopyVerification()
167 uint32_t p1 = getPixel(coords[i]->fX, coords[i]->fY, bm1); in reportCopyVerification()
168 uint32_t p2 = getPixel(coords[i]->fX, coords[i]->fY, bm2); in reportCopyVerification()
178 static void writeCoordPixels(SkBitmap& bm, const Coordinates& coords) { in writeCoordPixels() argument
179 for (int i = 0; i < coords.length; ++i) in writeCoordPixels()
180 setPixel(coords[i]->fX, coords[i]->fY, i, bm); in writeCoordPixels()
431 Coordinates coords(subW * subH); in DEF_TEST() local
436 SkASSERT(index < coords.length); in DEF_TEST()
437 coords[index]->fX = x; in DEF_TEST()
[all …]
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/include/freetype/
Dftmm.h172 FT_Fixed* coords; member
301 FT_Long* coords );
330 FT_Fixed* coords );
360 FT_Fixed* coords );
374 FT_Fixed* coords );

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