Searched refs:dy23 (Results 1 – 2 of 2) sorted by relevance
101 float dy23 = cubic[2].y - cubic[3].y; in check_quadratic() local103 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { in check_quadratic()
133 double dy23 = cubic[2].fY - cubic[3].fY; in check_quadratic() local136 double sideBy = dy23 * 3 / 2; in check_quadratic()