/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument 61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase() 73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument 136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
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D | es2fShaderIndexingTests.cpp | 145 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… 161 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument 162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase() 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase() 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | es2fShaderDiscardTests.cpp | 61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument 75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es2fShaderReturnTests.cpp | 83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… 92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument 93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es2fShaderLoopTests.cpp | 212 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … 227 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument 228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase() 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
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D | es2fShaderTextureFunctionTests.cpp | 211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument 223 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… 246 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument 250 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase() 554 TexEvalFunc evalFunc; member 566 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
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D | es2fShaderStructTests.cpp | 66 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… 84 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 85 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 151 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 190 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase() 192 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
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D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument 343 m_evalFunc = evalFunc; in OperatorShaderEvaluator() 411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… 421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument 423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init() 1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init() 1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init() 1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… 111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument 114 , m_evalFunc (evalFunc) in FragDepthCompareCase() 273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc); 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 286 , m_evalFunc (evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member 580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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D | es3fShaderPrecisionTests.cpp | 182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 236 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument 239 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase() 457 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 488 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument 491 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase() 651 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 682 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument 685 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase() 879 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member [all …]
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D | es3fShaderIndexingTests.cpp | 138 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… 151 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument 152 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 333 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 439 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase() 582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 583 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase() 764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | es3fShaderSwitchTests.cpp | 51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument 56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture… 68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument 69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es3fShaderReturnTests.cpp | 78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument 83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es3fShaderLoopTests.cpp | 209 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 220 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument 221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 438 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1126 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
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D | es3fShaderStructTests.cpp | 59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… 77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 164 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 221 const ShaderEvalFunc evalFunc, 237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() argument 242 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase() 380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 381 …exingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSour… in createVaryingArrayCase() 496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 497 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createUniformArrayCase() 651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 652 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createTmpArrayCase() 838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | vktShaderRenderSwitchTests.cpp | 60 ShaderEvalFunc evalFunc, 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() argument 73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
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D | vktShaderRenderDiscardTests.cpp | 105 const ShaderEvalFunc evalFunc, 122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() argument 124 …: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTextu… in ShaderDiscardCase()
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D | vktShaderRenderReturnTests.cpp | 75 const ShaderEvalFunc evalFunc, 85 const ShaderEvalFunc evalFunc, in ShaderReturnCase() argument 87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
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D | vktShaderRenderLoopTests.cpp | 263 ShaderEvalFunc evalFunc, in ShaderLoopCase() argument 267 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, uniformSetup, DE_NULL) in ShaderLoopCase() 517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 519 …pCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, ve… in createGenericLoopCase() 1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1249 …pCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, ve… in createSpecialLoopCase()
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D | vktShaderRenderStructTests.cpp | 45 ShaderEvalFunc evalFunc, 60 ShaderEvalFunc evalFunc, in ShaderStructCase() argument 64 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderStructCase() 74 …name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc… in createStructCase() argument 128 …uctCase>(new ShaderStructCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, ver… in createStructCase()
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D | vktShaderRenderOperatorTests.cpp | 470 …OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int r… in OperatorShaderEvaluator() argument 471 : m_evalFunc (evalFunc) in OperatorShaderEvaluator() 627 const ShaderEvalFunc evalFunc, 649 const ShaderEvalFunc evalFunc, in ShaderOperatorCase() argument 656 …new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSi… in ShaderOperatorCase() 1858 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1859 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init() 1860 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init() 1861 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init() 1862 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init() [all …]
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D | vktShaderRender.hpp | 174 ShaderEvaluator (const ShaderEvalFunc evalFunc); 214 const ShaderEvalFunc evalFunc,
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 190 ShaderEvaluator (ShaderEvalFunc evalFunc); 207 …o& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
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