Searched refs:fDistSq (Results 1 – 1 of 1) sorted by relevance
13 float fDistSq; // distance squared to nearest (so far) edge texel member177 currData->fDistSq = dist*dist; in init_distances()180 currData->fDistSq = 2000000.f; in init_distances()200 float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f); in F1()201 if (distSq < curr->fDistSq) { in F1()204 curr->fDistSq = distSq; in F1()211 distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f; in F1()212 if (distSq < curr->fDistSq) { in F1()214 curr->fDistSq = distSq; in F1()221 distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f); in F1()[all …]