Searched refs:fSamplerUniforms (Results 1 – 6 of 6) sorted by relevance
46 fSamplerUniforms.swap(passSamplerUniforms); in GrGLProgram()49 for (int i = 0; i < fSamplerUniforms.count(); i++) { in GrGLProgram()50 fProgramDataManager.setSampler(fSamplerUniforms[i], i); in GrGLProgram()
139 SkTArray<UniformHandle> fSamplerUniforms; variable
56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers()163 uint32_t numSamplers = fSamplerUniforms.count(); in finalize()168 UniformHandle uniHandle = fSamplerUniforms[i]; in finalize()185 dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count(); in finalize()188 dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() : in finalize()
69 SkTArray<UniformHandle> fSamplerUniforms; variable
58 , fSamplerUniforms(4) in GrGLProgramBuilder()86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers()269 &fSamplerUniforms); in createProgram()
66 SkTArray<UniformHandle> fSamplerUniforms; variable