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Searched refs:fSamplerUniforms (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp46 fSamplerUniforms.swap(passSamplerUniforms); in GrGLProgram()
49 for (int i = 0; i < fSamplerUniforms.count(); i++) { in GrGLProgram()
50 fProgramDataManager.setSampler(fSamplerUniforms[i], i); in GrGLProgram()
DGrGLProgram.h139 SkTArray<UniformHandle> fSamplerUniforms; variable
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.cpp56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers()
163 uint32_t numSamplers = fSamplerUniforms.count(); in finalize()
168 UniformHandle uniHandle = fSamplerUniforms[i]; in finalize()
185 dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count(); in finalize()
188 dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() : in finalize()
DGrVkProgramBuilder.h69 SkTArray<UniformHandle> fSamplerUniforms; variable
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp58 , fSamplerUniforms(4) in GrGLProgramBuilder()
86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers()
269 &fSamplerUniforms); in createProgram()
DGrGLProgramBuilder.h66 SkTArray<UniformHandle> fSamplerUniforms; variable