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Searched refs:fShaderStrings (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h184 fShaderStrings.push_back(); in nextStage()
190 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } in versionDecl()
191 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()
192 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()
193 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()
194 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()
195 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()
196 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()
197 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()
198 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()
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DGrGLSLShaderBuilder.cpp24 fShaderStrings.push_back(); in GrGLSLShaderBuilder()
171 fCompilerStrings[i] = fShaderStrings[i].c_str(); in finalize()
172 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); in finalize()