Searched refs:firstAngle (Results 1 – 3 of 3) sorted by relevance
24 const SkOpAngle* firstAngle = angle; in AngleWinding() local31 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { in AngleWinding()34 loop |= angle == firstAngle; in AngleWinding()41 firstAngle = angle; in AngleWinding()56 } while (angle != firstAngle); in AngleWinding()111 const SkOpAngle* firstAngle = angle; in FindChase() local112 while ((angle = angle->next()) != firstAngle) { in FindChase()
507 SkOpAngle* firstAngle = this->spanToAngle(end, start); in computeSum() local508 if (nullptr == firstAngle || nullptr == firstAngle->next()) { in computeSum()520 SkOpAngle* angle = firstAngle->previous(); in computeSum()522 firstAngle = next; in computeSum()543 } while (next != firstAngle); in computeSum()544 if (baseAngle && SK_MinS32 == firstAngle->starter()->windSum()) { in computeSum()545 firstAngle = baseAngle; in computeSum()550 SkOpAngle* prior = firstAngle; in computeSum()569 } while (prior != firstAngle); in computeSum()
52 const SkOpAngle* firstAngle = angle; in findChaseOp() local53 while ((angle = angle->next()) != firstAngle) { in findChaseOp()