Searched refs:fuzzyZero (Results 1 – 6 of 6) sorted by relevance
224 public boolean fuzzyZero() { in fuzzyZero() method in btVector3
639 if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0 || m_walkDirection.fuzzyZero())) { in playerStep()
300 btAssert(!fuzzyZero()); in ATTRIBUTE_ALIGNED16()689 SIMD_FORCE_INLINE bool fuzzyZero() const in ATTRIBUTE_ALIGNED16()
396 if ( lineDelta.fuzzyZero()) in btNearestPointInLineSegment()
995 …if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass… in convertContact()
4999 result = (bool)((btVector3 const *)arg1)->fuzzyZero(); in Java_com_badlogic_gdx_physics_bullet_linearmath_LinearMathJNI_btVector3_1fuzzyZero()