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Searched refs:getNumManifolds (Results 1 – 11 of 11) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
DbtDispatcher.h90 virtual int getNumManifolds() const = 0;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtSimulationIslandManager.cpp309 int maxNumManifolds = dispatcher->getNumManifolds(); in buildIslands()
369 int maxNumManifolds = dispatcher->getNumManifolds(); in buildAndProcessIslands()
DbtCollisionDispatcher.h87 int getNumManifolds() const in getNumManifolds() function
DbtCollisionWorld.cpp1440 int numManifolds = getDispatcher()->getNumManifolds(); in debugDrawWorld()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtDispatcher.java96 public int getNumManifolds() { in getNumManifolds() method in btDispatcher
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtSimpleDynamicsWorld.cpp73 int numManifolds = m_dispatcher1->getNumManifolds(); in stepSimulation()
DbtDiscreteDynamicsWorld.cpp731 …llisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); in solveConstraints()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DCollisionTest.java54 int n = world.dispatcher.getNumManifolds(); in updateContactInfo()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
Dcollision_wrap.h327 virtual int getNumManifolds() const;
Dcollision_wrap.cpp4679 int SwigDirector_CustomCollisionDispatcher::getNumManifolds() const { in getNumManifolds() function in SwigDirector_CustomCollisionDispatcher
4680 return btCollisionDispatcher::getNumManifolds(); in getNumManifolds()
13284 result = (int)((btDispatcher const *)arg1)->getNumManifolds(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btDispatcher_1getNumManifolds()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyDynamicsWorld.cpp439 …llisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); in solveConstraints()