Searched refs:getWorldToBaseRot (Results 1 – 3 of 3) sorted by relevance
536 scratch_q0[0] = bod->getWorldToBaseRot().x(); in solveConstraints()537 scratch_q0[1] = bod->getWorldToBaseRot().y(); in solveConstraints()538 scratch_q0[2] = bod->getWorldToBaseRot().z(); in solveConstraints()539 scratch_q0[3] = bod->getWorldToBaseRot().w(); in solveConstraints()
181 const btQuaternion & getWorldToBaseRot() const in getWorldToBaseRot() function203 tr.setRotation(getWorldToBaseRot().inverse()); in getBaseWorldTransform()
460 result = quatRotate(getWorldToBaseRot().inverse() ,result); in localPosToWorld()470 return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos())); in worldPosToLocal()484 result = quatRotate(getWorldToBaseRot().inverse() , result); in localDirToWorld()491 return quatRotate(getWorldToBaseRot(), world_dir); in worldDirToLocal()2401 world_to_local[0] = getWorldToBaseRot(); in forwardKinematics()2432 world_to_local[0] = getWorldToBaseRot(); in updateCollisionObjectWorldTransforms()