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Searched refs:getWorldToBaseRot (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyDynamicsWorld.cpp536 scratch_q0[0] = bod->getWorldToBaseRot().x(); in solveConstraints()
537 scratch_q0[1] = bod->getWorldToBaseRot().y(); in solveConstraints()
538 scratch_q0[2] = bod->getWorldToBaseRot().z(); in solveConstraints()
539 scratch_q0[3] = bod->getWorldToBaseRot().w(); in solveConstraints()
DbtMultiBody.h181 const btQuaternion & getWorldToBaseRot() const in getWorldToBaseRot() function
203 tr.setRotation(getWorldToBaseRot().inverse()); in getBaseWorldTransform()
DbtMultiBody.cpp460 result = quatRotate(getWorldToBaseRot().inverse() ,result); in localPosToWorld()
470 return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos())); in worldPosToLocal()
484 result = quatRotate(getWorldToBaseRot().inverse() , result); in localDirToWorld()
491 return quatRotate(getWorldToBaseRot(), world_dir); in worldDirToLocal()
2401 world_to_local[0] = getWorldToBaseRot(); in forwardKinematics()
2432 world_to_local[0] = getWorldToBaseRot(); in updateCollisionObjectWorldTransforms()