Searched refs:lds_pos (Results 1 – 2 of 2) sorted by relevance
36 unsigned lds_pos; /* for evergreen */ member
640 alu.src[1].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; in evergreen_interp_alu()667 alu.src[0].sel = V_SQ_ALU_SRC_PARAM_BASE + ctx->shader->input[input].lds_pos; in evergreen_interp_flat()749 ctx->shader->input[index].lds_pos = ctx->shader->nlds++; in evergreen_interp_input()