Searched refs:m_basePos (Results 1 – 2 of 2) sorted by relevance
176 const btVector3 & getBasePos() const { return m_basePos; } // in world frame in getBasePos()189 m_basePos = pos; in setBasePos()647 btVector3 m_basePos; // position of COM of base (world frame) variable
98 m_basePos(0,0,0), in btMultiBody()1946 m_basePos += dt * v; in stepPositions()1984 btScalar *pBasePos = (pq ? &pq[4] : m_basePos); in stepPositionsMultiDof()2136 const btVector3 p_minus_com_world = contact_point - m_basePos; in filConstraintJacobianMultiDof()2263 const btVector3 p_minus_com_world = contact_point - m_basePos; in fillContactJacobian()