Searched refs:m_localPositionArray (Results 1 – 2 of 2) sorted by relevance
31 m_localPositionArray.resize(numSpheres); in btMultiSphereShape()35 m_localPositionArray[i] = positions[i]; in btMultiSphereShape()68 const btVector3* pos = &m_localPositionArray[0]; in localGetSupportingVertexWithoutMargin()70 int numSpheres = m_localPositionArray.size(); in localGetSupportingVertexWithoutMargin()106 const btVector3* pos = &m_localPositionArray[0]; in batchedUnitVectorGetSupportingVertexWithoutMargin()108 int numSpheres = m_localPositionArray.size(); in batchedUnitVectorGetSupportingVertexWithoutMargin()163 int numElem = m_localPositionArray.size(); in serialize()164 … numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0; in serialize()173 m_localPositionArray[i].serializeFloat(memPtr->m_pos); in serialize()176 …serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0… in serialize()
31 btAlignedObjectArray<btVector3> m_localPositionArray; in ATTRIBUTE_ALIGNED16() local49 return m_localPositionArray.size(); in ATTRIBUTE_ALIGNED16()54 return m_localPositionArray[index]; in ATTRIBUTE_ALIGNED16()