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Searched refs:saved_fs (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ member
381 blitter->saved_fs = fs; in util_blitter_save_fragment_shader()
Du_blitter.c148 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()
420 assert(ctx->base.saved_fs != INVALID_PTR); in blitter_check_saved_fragment_states()
430 pipe->bind_fs_state(pipe, ctx->base.saved_fs); in blitter_restore_fragment_states()
431 ctx->base.saved_fs = INVALID_PTR; in blitter_restore_fragment_states()
/external/mesa3d/src/gallium/drivers/i915/
Di915_context.h290 void *saved_fs; member
Di915_surface.c73 util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs); in i915_surface_copy_render()
Di915_state.c589 if (i915->saved_fs == shader) in i915_fixup_bind_fs_state()
592 i915->saved_fs = shader; in i915_fixup_bind_fs_state()