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Searched refs:saved_vs (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ member
388 blitter->saved_vs = vs; in util_blitter_save_vertex_shader()
Du_blitter.c149 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()
363 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()
392 pipe->bind_vs_state(pipe, ctx->base.saved_vs); in blitter_restore_vertex_states()
393 ctx->base.saved_vs = INVALID_PTR; in blitter_restore_vertex_states()
/external/mesa3d/src/gallium/drivers/i915/
Di915_context.h292 void *saved_vs; member
Di915_surface.c74 util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs); in i915_surface_copy_render()
Di915_state.c649 if (i915->saved_vs == shader) in i915_bind_vs_state()
652 i915->saved_vs = shader; in i915_bind_vs_state()