Searched refs:saved_vs (Results 1 – 5 of 5) sorted by relevance
92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ member388 blitter->saved_vs = vs; in util_blitter_save_vertex_shader()
149 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()363 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()392 pipe->bind_vs_state(pipe, ctx->base.saved_vs); in blitter_restore_vertex_states()393 ctx->base.saved_vs = INVALID_PTR; in blitter_restore_vertex_states()
292 void *saved_vs; member
74 util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs); in i915_surface_copy_render()
649 if (i915->saved_vs == shader) in i915_bind_vs_state()652 i915->saved_vs = shader; in i915_bind_vs_state()