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Searched refs:totalImpulse (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtNNCGConstraintSolver.cpp169 btScalar totalImpulse =0; in solveSingleIteration() local
176 totalImpulse = solveManifold.m_appliedImpulse; in solveSingleIteration()
185 if (totalImpulse>btScalar(0)) in solveSingleIteration()
187 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()
188 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()
202 if (totalImpulse>btScalar(0)) in solveSingleIteration()
204 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()
205 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()
240 …btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedI… in solveSingleIteration() local
242 if (totalImpulse>btScalar(0)) in solveSingleIteration()
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DbtSequentialImpulseConstraintSolver.cpp1600 btScalar totalImpulse =0; in solveSingleIteration() local
1605 totalImpulse = solveManifold.m_appliedImpulse; in solveSingleIteration()
1614 if (totalImpulse>btScalar(0)) in solveSingleIteration()
1616 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()
1617 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()
1628 if (totalImpulse>btScalar(0)) in solveSingleIteration()
1630 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()
1631 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()
1661 …btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedI… in solveSingleIteration() local
1663 if (totalImpulse>btScalar(0)) in solveSingleIteration()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraintSolver.cpp66 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration() local
68 if (totalImpulse>btScalar(0)) in solveSingleIteration()
70 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration()
71 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration()