Searched refs:totalImpulse (Results 1 – 3 of 3) sorted by relevance
169 btScalar totalImpulse =0; in solveSingleIteration() local176 totalImpulse = solveManifold.m_appliedImpulse; in solveSingleIteration()185 if (totalImpulse>btScalar(0)) in solveSingleIteration()187 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()188 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()202 if (totalImpulse>btScalar(0)) in solveSingleIteration()204 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()205 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()240 …btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedI… in solveSingleIteration() local242 if (totalImpulse>btScalar(0)) in solveSingleIteration()[all …]
1600 btScalar totalImpulse =0; in solveSingleIteration() local1605 totalImpulse = solveManifold.m_appliedImpulse; in solveSingleIteration()1614 if (totalImpulse>btScalar(0)) in solveSingleIteration()1616 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()1617 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()1628 if (totalImpulse>btScalar(0)) in solveSingleIteration()1630 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); in solveSingleIteration()1631 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; in solveSingleIteration()1661 …btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedI… in solveSingleIteration() local1663 if (totalImpulse>btScalar(0)) in solveSingleIteration()[all …]
66 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration() local68 if (totalImpulse>btScalar(0)) in solveSingleIteration()70 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration()71 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration()