Searched refs:EglImage (Results 1 – 2 of 2) sorted by relevance
302 class EglImage : public LightRefBase<EglImage> {304 EglImage(sp<GraphicBuffer> graphicBuffer);323 friend class LightRefBase<EglImage>;324 virtual ~EglImage();331 EglImage(const EglImage& rhs);332 void operator = (const EglImage& rhs);384 sp<EglImage> mCurrentTextureImage;447 sp<EglImage> mEglImage;499 sp<EglImage> mReleasedTexImage;
316 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()381 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()459 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()1155 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage1162 GLConsumer::EglImage::~EglImage() { in ~EglImage()1171 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()1208 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()1213 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()