Searched refs:mMaxIndex (Results 1 – 1 of 1) sorted by relevance
557 int mMaxIndex; field in Mesh.TriangleMeshBuilder602 mMaxIndex = 0; in TriangleMeshBuilder()642 mMaxIndex ++; in latch()761 if((idx1 >= mMaxIndex) || (idx1 < 0) || in addTriangle()762 (idx2 >= mMaxIndex) || (idx2 < 0) || in addTriangle()763 (idx3 >= mMaxIndex) || (idx3 < 0)) { in addTriangle()814 smb.addVertexType(mElement, mMaxIndex); in create()819 sm.getVertexAllocation(0).copy1DRangeFromUnchecked(0, mMaxIndex, mVtxData); in create()