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Searched refs:needsRecompute (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp788 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
791 if (needsRecompute && mCurrentTextureImage==NULL) { in setFilteringEnabled()
795 if (needsRecompute && mCurrentTextureImage != NULL) { in setFilteringEnabled()