/frameworks/data-binding/compiler/src/main/java/android/databinding/tool/reflection/ |
D | ModelMethod.java | 150 public static int getImplicitConversionLevel(ModelClass primitive) { in getImplicitConversionLevel() argument 151 if (primitive == null) { in getImplicitConversionLevel() 153 } else if (primitive.isByte()) { in getImplicitConversionLevel() 155 } else if (primitive.isChar()) { in getImplicitConversionLevel() 157 } else if (primitive.isShort()) { in getImplicitConversionLevel() 159 } else if (primitive.isInt()) { in getImplicitConversionLevel() 161 } else if (primitive.isLong()) { in getImplicitConversionLevel() 163 } else if (primitive.isFloat()) { in getImplicitConversionLevel() 165 } else if (primitive.isDouble()) { in getImplicitConversionLevel()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Mesh.cpp | 23 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize) in Mesh() argument 25 mPrimitive(primitive) in Mesh()
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D | Mesh.h | 32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
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/frameworks/data-binding/compiler/src/main/java/android/databinding/tool/reflection/annotation/ |
D | AnnotationAnalyzer.java | 95 AnnotationClass primitive = loadPrimitive(className); in findClass() local 96 if (primitive != null) { in findClass() 97 return addDimension(primitive.mTypeMirror, numDimensions); in findClass()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 157 RS_PRIMITIVE_INVALID = 100 // Invalid primitive 764 …* primitiveIndex: for meshes that contain multiple primitive groups this parameter specifies the… 1064 * allocation if only the primitive is specified 1084 * rsgMeshGetPrimitive: Return the primitive 1088 * Returns the primitive describing how a part of the mesh is 1093 * index: index of the primitive 1095 * Returns: primitive describing how the mesh is rendered 1119 …* Returns: number of primitive groups in the mesh. This would include simple primitives as well as…
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D | rs_allocation_data.rsh | 1084 * For primitive types, always use the latter as it is more efficient. 2690 * rsSetElementAt_int4(). For primitive types, always use the latter as it is
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/frameworks/rs/api/ |
D | rs_graphics.spec | 720 allocation if only the primitive is specified 731 summary: Return the primitive 733 Returns the primitive describing how a part of the mesh is
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/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 232 <li>Draw primitive shapes using {@link android.graphics.Canvas#drawRect drawRect()}, {@link 243 Just as with primitive shapes, paths can be outlined, filled, or both, depending on the
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/frameworks/base/docs/html/guide/topics/data/ |
D | data-storage.jd | 11 <li>Use Shared Preferences for primitive data</li> 44 <dd>Store private primitive data in key-value pairs.</dd> 70 to save and retrieve persistent key-value pairs of primitive data types. You can use {@link 71 android.content.SharedPreferences} to save any primitive data: booleans, floats, ints, longs, and
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | advanced.jd | 79 <li>Conversion routines for primitive data types and vectors, matrix routines, and date and time 485 primitive types. You can see how to do this in the 587 …{@link android.renderscript.Allocation} manually, which is required for things such as primitive t… 591 <p>The example below allocates memory for both a primitive type pointer,
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D | compute.jd | 571 value. This is a useful primitive in parallel programming, with applications such as the
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 340 <b>Deprecated</b>. Return the primitive 644 <tr><th>RS_PRIMITIVE_INVALID = 100</th><td>Invalid primitive</td></tr> 1154 …<tr><th>primitiveIndex</th><td>for meshes that contain multiple primitive groups this parameter sp… 1491 allocation if only the primitive is specified 1500 <span class='normal'>: Return the primitive</span> 1515 <tr><th>index</th><td>index of the primitive</td></tr> 1520 <tr><td>primitive describing how the mesh is rendered</td></tr> 1525 <p> Returns the primitive describing how a part of the mesh is 1554 …<tr><td>number of primitive groups in the mesh. This would include simple primitives as well as al…
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D | index.jd | 2841 <b>Deprecated</b>. Return the primitive
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D | rs_allocation_data.jd | 2085 For primitive types, always use the latter as it is more efficient. 3060 rsSetElementAt_int4(). For primitive types, always use the latter as it is
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/frameworks/base/docs/html/training/articles/ |
D | perf-tips.jd | 90 objects. The same goes for any combination of primitive types.</li> 149 <p class="note"><strong>Note:</strong> This optimization applies only to primitive types and
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D | smp.jd | 56 … <li style="margin:0"><a href="#sync_guarantees">Synchronization primitive guarantees</a></li> 791 unsynchronized updates to packed structures or arrays of primitive types.</p> 837 going to consider a basic mutual-exclusion primitive called a <em>spin 844 <p>To make this work we use an atomic RMW primitive called 881 and then fall back on an OS primitive (such as a Linux futex) that allows the 1080 <p>In most cases you’d be better off with a synchronization primitive (like a 1262 most primitive types are atomic, <code>long</code> and <code>double</code> 1511 <h4 id="sync_guarantees">Synchronization primitive guarantees</h4>
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D | perf-jni.jd | 228 are C-style pointers to primitive data rather than local references. They
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D | memory.jd | 371 "Automatic conversion from primitive types to object classes (such as int to Integer)"
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/frameworks/base/docs/html/guide/components/ |
D | aidl.jd | 126 <li>All primitive types in the Java programming language (such as {@code int}, {@code long}, 155 <li>All non-primitive parameters require a directional tag indicating which way the data goes.
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | 2d-graphics.jd | 337 primitive shapes and style them in any way imaginable.</p> 411 <p>You can also define primitive drawable shapes using XML. For more information, see the
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/frameworks/base/docs/html/topic/performance/ |
D | threads.jd | 312 is a simple, useful primitive for apps that need to quickly move work from the
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/frameworks/base/docs/html/topic/libraries/data-binding/ |
D | index.jd | 1205 field. The primitive versions avoid boxing and unboxing during access operations.
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 2316 …maxTessellationGenerationLevel /// max level supported by tess primitive generator
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