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Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p> 59 60<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="http://git.imagemagick.org/repos/ImageMagick/PerlMagick/demo">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p> 61 62<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="examples.php">examples</a> of select PerlMagick functions.</p> 63 64<h2 class="magick-header"><a id="installation"></a>Installation</h2> 65 66<p><b>UNIX</b></p> 67 68<p>Is PerlMagick available from your system RPM repository? For example, on our CentOS system, we install PerlMagick thusly:</p> 69 70<pre> 71yum install ImageMagick-perl 72</pre> 73 74<p>If not, you must install PerlMagick from the ImageMagick source distribution. Download the latest <a href="http://www.imagemagick.org/download/ImageMagick.tar.gz">source</a> release.</p> 75 76<p>Unpack the distribution with this command:</p> 77 78<pre> 79tar xvzf ImageMagick.tar.gz 80</pre> 81 82<p>Next configure and compile ImageMagick:</p> 83 84<pre><span class="crtprompt"> </span><span class='crtin'>cd ImageMagick-7.0.0</span><span class='crtout'></span><span class="crtprompt"> </span><span class='crtin'>./configure -with-perl</span><span class='crtout'></span><span class="crtprompt"> </span><span class='crtin'>make</span></pre> 85<p>If ImageMagick / PerlMagick configured and compiled without complaint, you are ready to install it on your system. Administrator privileges are required to install. To install, type</p> 86 87<pre> 88sudo make install 89</pre> 90 91<p>You may need to configure the dynamic linker run-time bindings:</p> 92 93<pre> 94sudo ldconfig /usr/local/lib 95</pre> 96 97 98<p>Finally, verify the PerlMagick install worked properly, type</p> 99 100<pre> 101perl -e \"use Image::Magick; print Image::Magick->QuantumDepth\" 102</pre> 103 104<p>Congratulations, you have a working ImageMagick distribution and you are ready to use PerlMagick to <a href="http://www.imagemagick.org/Usage/">convert, compose, or edit</a> your images.</p> 105 106<p><b>Windows XP / Windows 2000</b></p> 107 108<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="download.php">Windows 2000</a> is required. You must also have the <code>nmake</code> from the Visual C++ or J++ development environment. Copy <code>\bin\IMagick.dll</code> and <code>\bin\X11.dll</code> to a directory in your dynamic load path such as <code>c:\perl\site\5.00502</code>.</p> 109 110<p>Next, type</p> 111 112<pre> 113cd PerlMagick 114perl Makefile.nt 115nmake 116nmake install 117</pre> 118 119<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p> 120 121<p><b>Running the Regression Tests</b></p> 122 123<p>To verify a correct installation, type</p> 124 125<pre> 126make test 127</pre> 128 129<p>Use <code>nmake test</code> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p> 130 131<pre> 132cd demo 133make 134</pre> 135 136<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p> 137 138<h2 class="magick-header"><a id="overview"></a>Overview</h2> 139 140<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p> 141 142<pre> 143use Image::Magick; 144 145$image = Image::Magick->new; 146</pre> 147 148<p>PerlMagick is <var>quantum</var> aware. You can request a specific quantum depth when you instantiate an image object:</p> 149 150<pre> 151use Image::Magick::Q16; 152 153$image = Image::Magick::Q16->new; 154</pre> 155 156<p>The new() method takes the same parameters as <a href="perl-magick.php#set-attribute">SetAttribute</a> . For example,</p> 157 158<pre> 159$image = Image::Magick->new(size=>'384x256'); 160</pre> 161 162<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="perl-magick.php#read">Read or Write an Image</a>. See <a href="perl-magick.php#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="perl-magick.php#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="perl-magick.php#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="perl-magick.php#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="perl-magick.php#misc">Miscellaneous Methods</a> for a list of these methods.</p> 163 164<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <code>undef</code>:</p> 165 166<pre> 167undef $image; 168</pre> 169 170<p>To delete all the images but retain the <code>Image::Magick</code> object use</p> 171 172<pre> 173@$image = (); 174</pre> 175 176<p>and finally, to delete a single image from a multi-image sequence, use</p> 177 178<pre> 179undef $image->[$x]; 180</pre> 181 182<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p> 183 184<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p> 185 186<pre> 187$ENV{PATH}' . "='/../bin:/usr/bin:/usr/local/bin'; 188</pre> 189 190<h2 class="magick-header"><a id="example"></a>Example Script</h2> 191 192<p>Here is an example script to get you started:</p> 193 194<pre> 195#!/usr/local/bin/perl 196use Image::Magick;<br /> 197my($image, $x);<br /> 198$image = Image::Magick->new; 199$x = $image->Read('girl.png', 'logo.png', 'rose.png'); 200warn "$x" if "$x";<br /> 201$x = $image->Crop(geometry=>'100x100+100+100'); 202warn "$x" if "$x";<br /> 203$x = $image->Write('x.png'); 204warn "$x" if "$x"; 205</pre> 206 207<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p> 208 209<pre class="pre-scrollable">#!/usr/local/bin/perl 210use Image::Magick;<br /> 211my($image, $p, $q);<br /> 212$image = new Image::Magick; 213$image->Read('x1.png'); 214$image->Read('j*.jpg'); 215$image->Read('k.miff[1, 5, 3]'); 216$image->Contrast(); 217for ($x = 0; $image->[$x]; $x++) 218{ 219 $image->[$x]->Frame('100x200') if $image->[$x]->Get('magick') eq 'GIF'; 220 undef $image->[$x] if $image->[$x]->Get('columns') < 100; 221} 222$p = $image->[1]; 223$p->Draw(stroke=>'red', primitive=>'rectangle', points=>20,20 100,100'); 224$q = $p->Montage(); 225undef $image; 226$q->Write('x.miff'); 227</pre> 228 229<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p> 230 231<pre> 232$image = Image::Magick->new; 233$image->Set(size=>'100x100'); 234$image->ReadImage('canvas:white'); 235$image->Set('pixel[49,49]'=>'red'); 236</pre> 237 238<p>Here we reduce the intensity of the red component at (1,1) by half:</p> 239 240<pre> 241@pixels = $image->GetPixel(x=>1,y=>1); 242$pixels[0]*=0.5; 243$image->SetPixel(x=>1,y=>1,color=>\@pixels); 244</pre> 245 246<p>Or suppose you want to convert your color image to grayscale:</p> 247 248<pre> 249$image->Quantize(colorspace=>'gray'); 250</pre> 251 252<p>Let's annotate an image with a Taipai TrueType font:</p> 253 254<pre> 255$text = 'Works like magick!'; 256$image->Annotate(font=>'kai.ttf', pointsize=>40, fill=>'green', text=>$text); 257</pre> 258 259<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p> 260 261<pre> 262@pixels = $image->GetPixels(map=>'I', height=>$height, width=>$width, normalize=>true); 263binmode STDOUT; 264print pack('B*',join('',@pixels)); 265</pre> 266 267<p>Other clever things you can do with a PerlMagick objects include</p> 268 269<pre> 270$i = $#$p"+1"; # return the number of images associated with object p 271push(@$q, @$p); # push the images from object p onto object q 272@$p = (); # delete the images but not the object p 273$p->Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel 274</pre> 275 276 <h2 class="magick-header"><a id="read"></a>Read or Write an Image</h2> 277 278<p>Use the methods listed below to either read, write, or display an image or image sequence:</p> 279 280<table class="table table-condensed table-striped"> 281<caption>Read or Write Methods</caption> 282<colgroup> 283 <col width="20%"></col> 284 <col width="20%"></col> 285 <col width="20%"></col> 286 <col width="40%"></col> 287</colgroup> 288<tbody> 289 290 <tr> 291 <th>Method</th> 292 <th>Parameters</th> 293 <th>Return Value</th> 294 <th>Description</th> 295 </tr> 296 297 <tr> 298 <td>Read</td> 299 <td>one or more filenames</td> 300 <td>the number of images read</td> 301 <td>read an image or image sequence</td> 302 </tr> 303 304 <tr> 305 <td>Write</td> 306 <td>filename</td> 307 <td>the number of images written</td> 308 <td>write an image or image sequence</td> 309 </tr> 310 311 <tr> 312 <td>Display</td> 313 <td>server name</td> 314 <td>the number of images displayed</td> 315 <td>display the image or image sequence to an X server</td> 316 </tr> 317 318 <tr> 319 <td>Animate</td> 320 <td>server name</td> 321 <td>the number of images animated</td> 322 <td>animate image sequence to an X server</td> 323 </tr> 324</tbody> 325</table> 326 327<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="perl-magick.php#set-attribute">SetAttribute</a> knows about. For example,</p> 328 329<pre> 330$image->Write(filename=>'image.png', compression=>'None'); 331</pre> 332 333<p>Use <code>-</code> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p> 334 335<pre> 336binmode STDOUT; 337$image->Write('png:-'); 338</pre> 339 340<p>To read an image in the GIF format from a PERL filehandle, use:</p> 341 342<pre> 343$image = Image::Magick->new; 344open(IMAGE, 'image.gif'); 345$image->Read(file=>\*IMAGE); 346close(IMAGE); 347</pre> 348 349<p>To write an image in the PNG format to a PERL filehandle, use:</p> 350 351<pre> 352$filename = "image.png"; 353open(IMAGE, ">$filename"); 354$image->Write(file=>\*IMAGE, filename=>$filename); 355close(IMAGE); 356</pre> 357 358<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p> 359 360<p>If <code>%0Nd, %0No, or %0Nx</code> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p> 361 362<pre> 363image%03d.miff 364</pre> 365 366<p>converts files image000.miff, image001.miff, etc.</p> 367 368<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p> 369 370<h2 class="magick-header"><a id="manipulate"></a>Manipulate an Image</h2> 371 372<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="examples.php">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p> 373 374<pre> 375$image->Crop(geometry=>'100x100+10+20'); 376$image->[$x]->Frame("100x200"); 377</pre> 378 379<p>And here is a list of other image manipulation methods you can call:</p> 380 381<table class="table table-condensed table-striped"> 382<caption>Image Manipulation Methods</caption> 383<tbody> 384 <tr> 385 <th>Method</th> 386 <th style="width: 40%">Parameters</th> 387 <th style="width: 40%">Description</th> 388 </tr> 389 390 <tr> 391 <td>AdaptiveBlur</td> 392 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 393 <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td> 394 </tr> 395 396 <tr> 397 <td>AdaptiveResize</td> 398 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=><i>double</i>, blur=><i>double</i></td> 399 <td>adaptively resize image using data dependant triangulation. Specify <code>blur</code> > 1 for blurry or < 1 for sharp</td> 400 </tr> 401 402 <tr> 403 <td>AdaptiveSharpen</td> 404 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 405 <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td> 406 </tr> 407 408 <tr> 409 <td>AdaptiveThreshold</td> 410 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, offset=><i>integer</i></td> 411 <td>local adaptive thresholding.</td> 412 </tr> 413 414 <tr> 415 <td>AddNoise</td> 416 <td>noise=>{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, attenuate=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 417 <td>add noise to an image</td> 418 </tr> 419 420 <tr> 421 <td>AffineTransform</td> 422 <td>affine=><i>array of float values</i>, translate=><i>float, float</i>, scale=> <i>float, float</i>, rotate=><i>float</i>, skewX=><i>float</i>, skewY=><i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=><i><a href="color.php">color name</a></i></td> 423 <td>affine transform image</td> 424 </tr> 425 426 <tr> 427 <td>Affinity</td> 428 <td>image=><i>image-handle</i>, method=>{None, FloydSteinberg, Riemersma}</td> 429 <td>choose a particular set of colors from this image</td> 430 </tr> 431 432 <tr> 433 <td>Annotate</td> 434 <td>text=><i>string</i>, font=><i>string</i>, family=><i>string</i>, style=>{Normal, Italic, Oblique, Any}, stretch=>{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=><i>integer</i>, pointsize=><i>integer</i>, density=><i>geometry</i>, stroke=><i><a href="color.php">color name</a></i>, strokewidth=><i>integer</i>, fill=><i><a href="color.php">color name</a></i>, undercolor=><i><a href="color.php">color name</a></i>, kerning=><i>float</i>, geometry=><i>geometry</i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=>{true, false}, x=><i>integer</i>, y=><i>integer</i>, affine=><i>array of float values</i>, translate=><i>float, float</i>, scale=><i>float, float</i>, rotate=><i>float</i>. skewX=><i>float</i>, skewY=> <i>float</i>, align=>{Left, Center, Right}, encoding=>{UTF-8}, interline-spacing=><i>double</i>, interword-spacing=><i>double</i>, direction=>{right-to-left, left-to-right}</td> 435 <td>annotate an image with text. See <a href="perl-magick.php#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td> 436 </tr> 437 438 <tr> 439 <td>AutoGamma</td> 440 <td>channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 441 <td>automagically adjust gamma level of image</td> 442 </tr> 443 444 <tr> 445 <td>AutoLevel</td> 446 <td>channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 447 <td>automagically adjust color levels of image</td> 448 </tr> 449 450 <tr> 451 <td>AutoOrient</td> 452 <td><br /></td> 453 <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td> 454 </tr> 455 456 <tr> 457 <td>BlackThreshold</td> 458 <td>threshold=><i>string</i>, , channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 459 <td>force all pixels below the threshold intensity into black</td> 460 </tr> 461 462 <tr> 463 <td>BlueShift</td> 464 <td>factor=><i>double</i>,</td> 465 <td>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td> 466 </tr> 467 468 <tr> 469 <td>Blur</td> 470 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 471 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 472 </tr> 473 474 <tr> 475 <td>Border</td> 476 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, bordercolor=><i><a href="color.php">color name</a></i>, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td> 477 <td>surround the image with a border of color</td> 478 </tr> 479 480 <tr> 481 <td>CannyEdge</td> 482 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, 'lower-percent'=><i>double</i>, 'upper-percent'=><i>double</i></td> 483 <td>use a multi-stage algorithm to detect a wide range of edges in the image (e.g. CannyEdge('0x1+10%+40%')).</td> 484 </tr> 485 486 <tr> 487 <td>Charcoal</td> 488 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i></td> 489 <td>simulate a charcoal drawing</td> 490 </tr> 491 492 <tr> 493 <td>Chop</td> 494 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td> 495 <td>chop an image</td> 496 </tr> 497 498 <tr> 499 <td>Clamp</td> 500 <td>channel=>{Red, RGB, All, etc.}</td> 501 <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td> 502 </tr> 503 504 <tr> 505 <td>Clip</td> 506 <td>id=><i>name</i>, inside=><i>{true, false}</i>,</td> 507 <td>apply along a named path from the 8BIM profile.</td> 508 </tr> 509 510 <tr> 511 <td>ClipMask</td> 512 <td>mask=><i>image-handle</i></td> 513 <td>clip image as defined by the image mask</td> 514 </tr> 515 516 <tr> 517 <td>Clut</td> 518 <td>image=><i>image-handle</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, channel=>{Red, RGB, All, etc.}</td> 519 <td>apply a color lookup table to an image sequence</td> 520 </tr> 521 522 <tr> 523 <td>Coalesce</td> 524 <td><br /></td> 525 <td>merge a sequence of images</td> 526 </tr> 527 528 <tr> 529 <td>Color</td> 530 <td>color=><i><a href="color.php">color name</a></i></td> 531 <td>set the entire image to this color.</td> 532 </tr> 533 534 <tr> 535 <td>ColorDecisionList</td> 536 <td>filename=><i>string</i>,</td> 537 <td>color correct with a color decision list.</td> 538 </tr> 539 540 <tr> 541 <td>Colorize</td> 542 <td>fill=><i><a href="color.php">color name</a></i>, blend=><i>string</i></td> 543 <td>colorize the image with the fill color</td> 544 </tr> 545 546 <tr> 547 <td>ColorMatrix</td> 548 <td>matrix=><i>array of float values</i></td> 549 <td>apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td> 550 </tr> 551 552 <tr> 553 <td>Comment</td> 554 <td>string</td> 555 <td>add a comment to your image</td> 556 </tr> 557 558 <tr> 559 <td>CompareLayers</td> 560 <td>method=>{any, clear, overlay}</td> 561 <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td> 562 </tr> 563 564 <tr> 565 <td>Composite</td> 566 <td>image=><i>image-handle</i>, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=><i>image-handle</i>, geometry=><i>geometry</i>, x=><i>integer</i>, y=><i>integer</i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=><i>integer</i>, tile=>{True, False}, rotate=><i>double</i>, color=><i><a href="color.php">color name</a></i>, blend=><i>geometry</i>, interpolate=>{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td> 567 <td>composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td> 568 </tr> 569 570 <tr> 571 <td>ConnectedComponents</td> 572 <td>connectivity=><i>integer</i>,</td> 573 <td>connected-components uniquely labeled, choose from 4 or 8 w 574ay connectivity.</td> 575 </tr> 576 577 <tr> 578 <td>Contrast</td> 579 <td>sharpen=>{True, False}</td> 580 <td>enhance or reduce the image contrast</td> 581 </tr> 582 583 <tr> 584 <td>ContrastStretch</td> 585 <td>levels=><i>string</i>, 'black-point'=><i>double</i>, 'white-point'=><i>double</i>, channel=>{Red, RGB, All, etc.}</td> 586 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 587 </tr> 588 589 <tr> 590 <td>Convolve</td> 591 <td>coefficients=><i>array of float values</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=><i>double</i></td> 592 <td>apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td> 593 </tr> 594 595 <tr> 596 <td>CopyPixels</td> 597 <td>image=><i>image-handle</i>, geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, offset=><i>geometry</i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, dx=><i>integer</i>, dy=><i>integer</i></td> 598 <td>copy pixels from the image as defined by the <code>width</code>x<code>height</code>+<code>x</code>+<code>y</code> to image at offset +<code>dx</code>,+<code>dy</code>.</td> 599 </tr> 600 601 <tr> 602 <td>ConnectedComponents</td> 603 <td>connectivity=><i>integer</i>,</td> 604 <td>connected-components uniquely labeled, choose from 4 or 8 w 605ay connectivity.</td> 606 </tr> 607 608 <tr> 609 <td>Crop</td> 610 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, fuzz=><i>double</i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td> 611 <td>crop an image</td> 612 </tr> 613 614 <tr> 615 <td>CycleColormap</td> 616 <td>amount=><i>integer</i></td> 617 <td>displace image colormap by amount</td> 618 </tr> 619 620 <tr> 621 <td>Decipher</td> 622 <td>passphrase=><i>string</i></td> 623 <td>convert cipher pixels to plain pixels</td> 624 </tr> 625 626 <tr> 627 <td>Deconstruct</td> 628 <td><br /></td> 629 <td>break down an image sequence into constituent parts</td> 630 </tr> 631 632 <tr> 633 <td>Deskew</td> 634 <td>geometry=><i>string</i>,threshold=><i>double</i></td> 635 <td>straighten the image</td> 636 </tr> 637 638 <tr> 639 <td>Despeckle</td> 640 <td> </td> 641 <td>reduce the speckles within an image</td> 642 </tr> 643 644 <tr> 645 <td>Difference</td> 646 <td>image=><i>image-handle</i></td> 647 <td>compute the difference metrics between two images </td> 648 </tr> 649 650 <tr> 651 <td>Distort</td> 652 <td>points=><i>array of float values</i>, method=>{Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, 'best-fit'=>{True, False}</td> 653 <td>distort image</td> 654 </tr> 655 656 <tr> 657 <td>Draw</td> 658 <td>primitive=>{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=><i>string</i> , method=><i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=><i><a href="color.php">color name</a></i>, fill=><i><a href="color.php">color name</a></i>, font=><i>string</i>, pointsize=><i>integer</i>, strokewidth=><i>float</i>, antialias=>{true, false}, bordercolor=><i><a href="color.php">color name</a></i>, x=><i>float</i>, y=><i>float</i>, dash-offset=><i>float</i>, dash-pattern=><i>array of float values</i>, affine=><i>array of float values</i>, translate=><i>float, float</i>, scale=><i>float, float</i>, rotate=><i>float</i>, skewX=><i>float</i>, skewY=><i>float</i>, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=><i>float</i>, text=><i>string</i>, vector-graphics=><i>string</i>, interline-spacing=><i>double</i>, interword-spacing=><i>double</i>, direction=>{right-to-left, left-to-right}</td> 659 <td>annotate an image with one or more graphic primitives.</td> 660 </tr> 661 662 <tr> 663 <td>Encipher</td> 664 <td>passphrase=><i>string</i></td> 665 <td>convert plain pixels to cipher pixels</td> 666 </tr> 667 668 <tr> 669 <td>Edge</td> 670 <td>radius=><i>double</i></td> 671 <td>enhance edges within the image with a convolution filter of the given radius.</td> 672 </tr> 673 674 <tr> 675 <td>Emboss</td> 676 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i></td> 677 <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td> 678 </tr> 679 680 <tr> 681 <td>Enhance</td> 682 <td><br /></td> 683 <td>apply a digital filter to enhance a noisy image</td> 684 </tr> 685 686 <tr> 687 <td>Equalize</td> 688 <td>channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td> 689 <td>perform histogram equalization to the image</td> 690 </tr> 691 692 <tr> 693 <td>Extent</td> 694 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, fuzz=><i>double</i>, background=><i><a href="color.php">color name</a></i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td> 695 <td>set the image size</td> 696 </tr> 697 698 <tr> 699 <td>Evaluate</td> 700 <td>value=><i>double</i>, operator=><i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, RMS, Subtract, Xor}</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td> 701 <td>apply an arithmetic, relational, or logical expression to the image</td> 702 </tr> 703 704 <tr> 705 <td>Filter</td> 706 <td>kernel=><i>string</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=><i>double</i></td> 707 <td>apply a convolution kernel to the image.</td> 708 </tr> 709 710 <tr> 711 <td>Flip</td> 712 <td><br /></td> 713 <td>reflect the image scanlines in the vertical direction</td> 714 </tr> 715 716 <tr> 717 <td>Flop</td> 718 <td><br /></td> 719 <td>reflect the image scanlines in the horizontal direction</td> 720 </tr> 721 722 <tr> 723 <td>FloodfillPaint</td> 724 <td>geometry=><i>geometry</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=><i>integer</i>, y=><i>integer</i> , fill=><i><a href="color.php">color name</a></i>, bordercolor=><i><a href="color.php">color name</a></i>, fuzz=><i>double</i>, invert=>{True, False}</td> 725 <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td> 726 </tr> 727 728 <tr> 729 <td>ForwardFourierTransform</td> 730 <td>magnitude=>{True, False}</td> 731 <td>implements the forward discrete Fourier transform (DFT)</td> 732 </tr> 733 734 <tr> 735 <td>Frame</td> 736 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, inner=><i>integer</i>, outer=><i>integer</i>, fill=><i><a href="color.php">color name</a></i>, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td> 737 <td>surround the image with an ornamental border</td> 738 </tr> 739 740 <tr> 741 <td>Function</td> 742 <td>parameters=><i>array of float values</i>, function=>{Sin}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td> 743 <td>apply a function to the image</td> 744 </tr> 745 746 <tr> 747 <td>Gamma</td> 748 <td>gamma=><i>string</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 749 <td>gamma correct the image</td> 750 </tr> 751 752 <tr> 753 <td>GaussianBlur</td> 754 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 755 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 756 </tr> 757 758 <tr> 759 <td>GetPixel</td> 760 <td>geometry=><i>geometry</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=>{true, false}, x=><i>integer</i>, y=><i>integer</i></td> 761 <td>get a single pixel. By default normalized pixel values are returned.</td> 762 </tr> 763 764 <tr> 765 <td>GetPixels</td> 766 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, map=><i>string</i>, normalize=>{true, false}</td> 767 <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td> 768 </tr> 769 770 <tr> 771 <td>Grayscale</td> 772 <td>channel=>{Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS}</td> 773 <td>convert image to grayscale</td> 774 </tr> 775 776 <tr> 777 <td>HaldClut</td> 778 <td>image=><i>image-handle</i>, channel=>{Red, RGB, All, etc.}</td> 779 <td>apply a Hald color lookup table to an image sequence</td> 780 </tr> 781 782 <tr> 783 <td>HoughLine</td> 784 <td>geometry=><i>geometry</i>, width=><i>double</i>, height=><i>double</i>, threshold=><i>double</i></td> 785 <td>identify lines in the image (e.g. HoughLine('9x9+195')).</td> 786 </tr> 787 788 <tr> 789 <td>Identify</td> 790 <td>file=><i>file</i>, features=><i>distance</i>, unique=>{True, False}</td> 791 <td>identify the attributes of an image</td> 792 </tr> 793 794 <tr> 795 <td>Implode</td> 796 <td>amount=><i>double</i>, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td> 797 <td>implode image pixels about the center</td> 798 </tr> 799 800 <tr> 801 <td>InverseDiscreteFourierTransform</td> 802 <td>magnitude=>{True, False}</td> 803 <td>implements the inverse discrete Fourier transform (DFT)</td> 804 </tr> 805 806 <tr> 807 <td>Kuwahara</td> 808 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 809 <td>edge preserving noise reduction filter</td> 810 </tr> 811 812 <tr> 813 <td>Label</td> 814 <td>string</td> 815 <td>assign a label to an image</td> 816 </tr> 817 818 <tr> 819 <td>Layers</td> 820 <td>method=>{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=>{true, false}</td> 821 <td>compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td> 822 </tr> 823 824 <tr> 825 <td>Level</td> 826 <td>levels=><i>string</i>, 'black-point'=><i>double</i>, 'gamma'=><i>double</i>, 'white-point'=><i>double</i>, channel=>{Red, RGB, All, etc.}</td> 827 <td>adjust the level of image contrast</td> 828 </tr> 829 830 <tr> 831 <td>LevelColors</td> 832 <td>invert=>>{True, False}, 'black-point'=><i>string</i>, 'white-point'=><i>string</i>, channel=>{Red, RGB, All, etc.}</td> 833 <td>level image with the given colors</td> 834 </tr> 835 836 <tr> 837 <td>LinearStretch</td> 838 <td>levels=><i>string</i>, 'black-point'=><i>double</i>, 'white-point'=><i>double</i></td> 839 <td>linear with saturation stretch</td> 840 </tr> 841 842 <tr> 843 <td>LiquidResize</td> 844 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, delta-x=><i>double</i>, rigidity=><i>double</i></td> 845 <td>rescale image with seam-carving.</td> 846 </tr> 847 848 <tr> 849 <td>Magnify</td> 850 <td><br /></td> 851 <td>double the size of the image with pixel art scaling</td> 852 </tr> 853 854 <tr> 855 <td>Mask</td> 856 <td>mask=><i>image-handle</i></td> 857 <td>composite image pixels as defined by the mask</td> 858 </tr> 859 860 <tr> 861 <td>MatteFloodfill</td> 862 <td>geometry=><i>geometry</i>, x=><i>integer</i>, y=><i>integer</i> , matte=><i>integer</i>, bordercolor=><i><a href="color.php">color name</a></i>, fuzz=><i>double</i>, invert=>{True, False}</td> 863 <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td> 864 </tr> 865 866 <tr> 867 <td>MeanShift</td> 868 <td>geometry=><i>geometry</i>, width=><i>double</i>, height=><i>double</i>, distance=><i>double</i></td> 869 <td>delineate arbitrarily shaped clusters in the image (e.g. MeanShift('7x7+10%')).</td> 870 </tr> 871 872 <tr> 873 <td>MedianFilter</td> 874 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 875 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> 876 </tr> 877 878 <tr> 879 <td>Minify</td> 880 <td><br /></td> 881 <td>half the size of an image</td> 882 </tr> 883 884 <tr> 885 <td>Mode</td> 886 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 887 <td>make each pixel the <var>predominant color</var> of the neighborhood.</td> 888 </tr> 889 890 <tr> 891 <td>Modulate</td> 892 <td>factor=><i>geometry</i>, brightness=><i>double</i>, saturation=><i>double</i>, hue=><i>double</i>, lightness=><i>double</i>, whiteness=><i>double</i>, blackness=><i>double</i> </td> 893 <td>vary the brightness, saturation, and hue of an image by the specified percentage</td> 894 </tr> 895 896 <tr> 897 <td>Morphology</td> 898 <td>kernel=><i>string</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=><i>integer</i></td> 899 <td>apply a morphology method to the image.</td> 900 </tr> 901 902 <tr> 903 <td>MotionBlur</td> 904 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, angle=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 905 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td> 906 </tr> 907 908 <tr> 909 <td>Negate</td> 910 <td>gray=>{True, False}, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 911 <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td> 912 </tr> 913 914 <tr> 915 <td>Normalize</td> 916 <td>channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td> 917 <td>transform image to span the full range of color values</td> 918 </tr> 919 920 <tr> 921 <td>OilPaint</td> 922 <td>radius=><i>integer</i></td> 923 <td>simulate an oil painting</td> 924 </tr> 925 926 <tr> 927 <td>Opaque</td> 928 <td>color=><i><a href="color.php">color name</a></i>, 929fill=><i><a href="color.php">color name</a></i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=>{True, False}</td> 930 <td>change this color to the fill color within the image</td> 931 </tr> 932 933 <tr> 934 <td>OrderedDither</td> 935 <td>threshold=>{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 936 <td>order dither image</td> 937 </tr> 938 939 <tr> 940 <td>Perceptible</td> 941 <td>epsilon=><i>double</i>, channel=>{Red, RGB, All, etc.}</td> 942 <td>set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged..</td> 943 </tr> 944 945 <tr> 946 <td>Polaroid</td> 947 <td>caption=><i>string</i>, angle=><i>double</i>, pointsize=><i>double</i>, font=><i>string</i>, stroke=> <i><a href="color.php">color name</a></i>, strokewidth=><i>integer</i>, fill=><i><a href="color.php">color name</a></i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=><i><a href="color.php">color name</a></i></td> 948 <td>simulate a Polaroid picture.</td> 949 </tr> 950 951 <tr> 952 <td>Posterize</td> 953 <td>levels=><i>integer</i>, dither=>{True, False}</td> 954 <td>reduce the image to a limited number of color level</td> 955 </tr> 956 957 <tr> 958 <td>Profile</td> 959 <td>name=><i>string</i>, profile=><i>blob</i>, rendering-intent=>{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=>{True, False}</td> 960 <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <code>''</code> to remove profile</td> 961 </tr> 962 963 <tr> 964 <td>Quantize</td> 965 <td>colors=><i>integer</i>, colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=> <i>integer</i>, dither=>{True, False}, dither-method=>{Riemersma, Floyd-Steinberg}, measure_error=>{True, False}, global_colormap=>{True, False}, transparent-color=><i>color</i></td> 966 <td>preferred number of colors in the image</td> 967 </tr> 968 969 <tr> 970 <td>Raise</td> 971 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, raise=>{True, False}</td> 972 <td>lighten or darken image edges to create a 3-D effect</td> 973 </tr> 974 975 <tr> 976 <td>ReduceNoise</td> 977 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 978 <td>reduce noise in the image with a noise peak elimination filter</td> 979 </tr> 980 981 <tr> 982 <td>Remap</td> 983 <td>image=><i>image-handle</i>, dither=>{true, false}, dither-method=>{Riemersma, Floyd-Steinberg}</td> 984 <td>replace the colors of an image with the closest color from a reference image.</td> 985 </tr> 986 987 <tr> 988 <td>Resample</td> 989 <td>density=><i>geometry</i>, x=><i>double</i>, y=><i>double</i>, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=><i>double</i></td> 990 <td>resample image to desired resolution. Specify <code>blur</code> > 1 for blurry or < 1 for sharp</td> 991 </tr> 992 993 <tr> 994 <td>Resize</td> 995 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=><i>double</i>, blur=><i>double</i></td> 996 <td>scale image to desired size. Specify <code>blur</code> > 1 for blurry or < 1 for sharp</td> 997 </tr> 998 999 <tr> 1000 <td>Roll</td> 1001 <td>geometry=><i>geometry</i>, x=><i>integer</i>, y=><i>integer</i></td> 1002 <td>roll an image vertically or horizontally</td> 1003 </tr> 1004 1005 <tr> 1006 <td>Rotate</td> 1007 <td>degrees=><i>double</i>, background=><i><a href="color.php">color name</a></i></td> 1008 <td>rotate an image</td> 1009 </tr> 1010 1011 <tr> 1012 <td>RotationalBlur</td> 1013 <td>geometry=><i>geometry</i>, angle=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1014 <td>radial blur the image.</td> 1015 </tr> 1016 1017 <tr> 1018 <td>Sample</td> 1019 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i></td> 1020 <td>scale image with pixel sampling.</td> 1021 </tr> 1022 1023 <tr> 1024 <td>Scale</td> 1025 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i></td> 1026 <td>scale image to desired size</td> 1027 </tr> 1028 1029 <tr> 1030 <td>Segment</td> 1031 <td>colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=><i>double</i>, smoothing-threshold=<i>double</i></td> 1032 <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td> 1033 </tr> 1034 1035 <tr> 1036 <td>SelectiveBlur</td> 1037 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, threshold=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1038 <td>selectively blur pixels within a contrast threshold.</td> 1039 </tr> 1040 <tr> 1041 <td>Separate</td> 1042 <td>channel=>{Red, RGB, All, etc.}</td> 1043 <td>separate a channel from the image into a grayscale image</td> 1044 </tr> 1045 1046 <tr> 1047 <td>Shade</td> 1048 <td>geometry=><i>geometry</i>, azimuth=><i>double</i>, elevation=><i>double</i>, gray=>{true, false}</td> 1049 <td>shade the image using a distant light source</td> 1050 </tr> 1051 1052 <tr> 1053 <td>SetPixel</td> 1054 <td>geometry=><i>geometry</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=><i>array of float values</i>, x=><i>integer</i>, y=><i>integer</i>, color=><i>array of float values</i></td> 1055 <td>set a single pixel. By default normalized pixel values are expected.</td> 1056 </tr> 1057 1058 <tr> 1059 <td>Shadow</td> 1060 <td>geometry=><i>geometry</i>, opacity=><i>double</i>, sigma=><i>double</i>, x=><i>integer</i>, y=><i>integer</i></td> 1061 <td>simulate an image shadow</td> 1062 </tr> 1063 1064 <tr> 1065 <td>Sharpen</td> 1066 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, bias=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1067 <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td> 1068 </tr> 1069 1070 <tr> 1071 <td>Shave</td> 1072 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i></td> 1073 <td>shave pixels from the image edges</td> 1074 </tr> 1075 1076 <tr> 1077 <td>Shear</td> 1078 <td>geometry=><i>geometry</i>, x=><i>double</i>, y=><i>double</i> fill=><i><a href="color.php">color name</a></i></td> 1079 <td>shear the image along the X or Y axis by a positive or negative shear angle</td> 1080 </tr> 1081 1082 <tr> 1083 <td>SigmoidalContrast</td> 1084 <td>geometry=><i>string</i>, 'contrast'=><i>double</i>, 'mid-point'=><i>double</i> channel=>{Red, RGB, All, etc.}, sharpen=>{True, False}</td> 1085 <td>sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <var>Contrast</var> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <var>mid-point</var> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td> 1086 </tr> 1087 1088 <tr> 1089 <td>Signature</td> 1090 <td><br /></td> 1091 <td>generate an SHA-256 message digest for the image pixel stream</td> 1092 </tr> 1093 1094 <tr> 1095 <td>Sketch</td> 1096 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, angle=><i>double</i></td> 1097 <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td> 1098 </tr> 1099 1100 <tr> 1101 <td>Solarize</td> 1102 <td>geometry=><i>string</i>, threshold=><i>double</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1103 <td>negate all pixels above the threshold level</td> 1104 </tr> 1105 1106 <tr> 1107 <td>SparseColor</td> 1108 <td>points=><i>array of float values</i>, method=>{Barycentric, Bilinear, Shepards, Voronoi}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td> 1109 <td>interpolate the image colors around the supplied points</td> 1110 </tr> 1111 1112 <tr> 1113 <td>Splice</td> 1114 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i>, fuzz=><i>double</i>, background=><i><a href="color.php">color name</a></i>, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td> 1115 <td>splice an image</td> 1116 </tr> 1117 1118 <tr> 1119 <td>Spread</td> 1120 <td>radius=><i>double</i>, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td> 1121 <td>displace image pixels by a random amount</td> 1122 </tr> 1123 1124 <tr> 1125 <td>Statistic</td> 1126 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, type=>{Median, Mode, Mean, Maximum, Minimum, ReduceNoise, RMS}</td> 1127 <td>replace each pixel with corresponding statistic from the neighborhood.</td> 1128 </tr> 1129 <tr> 1130 <td>Stegano</td> 1131 <td>image=><i>image-handle</i>, offset=><i>integer</i></td> 1132 <td>hide a digital watermark within the image</td> 1133 </tr> 1134 1135 <tr> 1136 <td>Stereo</td> 1137 <td>image=><i>image-handle</i>, x=><i>integer</i>, y=><i>integer</i></td> 1138 <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td> 1139 </tr> 1140 1141 <tr> 1142 <td>Strip</td> 1143 <td><br /></td> 1144 <td>strip an image of all profiles and comments.</td> 1145 </tr> 1146 1147 <tr> 1148 <td>Swirl</td> 1149 <td>degrees=><i>double</i>, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td> 1150 <td>swirl image pixels about the center</td> 1151 </tr> 1152 1153 <tr> 1154 <td>Texture</td> 1155 <td>texture=><i>image-handle</i></td> 1156 <td>name of texture to tile onto the image background</td> 1157 </tr> 1158 1159 <tr> 1160 <td>Thumbnail</td> 1161 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i></td> 1162 <td>changes the size of an image to the given dimensions and removes any associated profiles.</td> 1163 </tr> 1164 1165 <tr> 1166 <td>Threshold</td> 1167 <td>threshold=><i>string</i>, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1168 <td>threshold the image</td> 1169 </tr> 1170 1171 <tr> 1172 <td>Tint</td> 1173 <td>fill=><i><a href="color.php">color name</a></i>, blend=><i>string</i></td> 1174 <td>tint the image with the fill color.</td> 1175 </tr> 1176 1177 <tr> 1178 <td>Transparent</td> 1179 <td>color=><i><a href="color.php">color name</a></i>, invert=>{True, False}</td> 1180 <td>make this color transparent within the image</td> 1181 </tr> 1182 1183 <tr> 1184 <td>Transpose</td> 1185 <td><br /></td> 1186 <td>flip image in the vertical direction and rotate 90 degrees</td> 1187 </tr> 1188 1189 <tr> 1190 <td>Transverse</td> 1191 <td><br /></td> 1192 <td>flop image in the horizontal direction and rotate 270 degrees</td> 1193 </tr> 1194 1195 <tr> 1196 <td>Trim</td> 1197 <td><br /></td> 1198 <td>remove edges that are the background color from the image</td> 1199 </tr> 1200 1201 <tr> 1202 <td>UnsharpMask</td> 1203 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, gain=><i>double</i>, threshold=><i>double</i></td> 1204 <td>sharpen the image with the unsharp mask algorithm.</td> 1205 </tr> 1206 1207 <tr> 1208 <td>Vignette</td> 1209 <td>geometry=><i>geometry</i>, radius=><i>double</i>, sigma=><i>double</i>, x=><i>integer</i>, y=><i>integer</i>, background=><i><a href="color.php">color name</a></i></td> 1210 <td>offset the edges of the image in vignette style</td> 1211 </tr> 1212 1213 <tr> 1214 <td>Wave</td> 1215 <td>geometry=><i>geometry</i>, amplitude=><i>double</i>, wavelength=><i>double</i>, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td> 1216 <td>alter an image along a sine wave</td> 1217 </tr> 1218 1219 <tr> 1220 <td>WhiteThreshold</td> 1221 <td>threshold=><i>string</i>, , channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td> 1222 <td>force all pixels above the threshold intensity into white</td> 1223 </tr> 1224</tbody> 1225</table> 1226 1227<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g. <code>geometry=>'106x80'</code> is equivalent to <code>width=>106, height=>80</code> ).</p> 1228 1229<p>You can specify <code>@filename</code> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p> 1230 1231<pre> 1232image->Draw(fill=>'red', primitive=>'rectangle', 1233 points=>'20,20 100,100 40,40 200,200 60,60 300,300'); 1234</pre> 1235 1236<p>Is equivalent to</p> 1237 1238<pre> 1239$image->Draw(fill=>'red', primitive=>'@draw.txt'); 1240</pre> 1241 1242<p>Where <code>draw.txt</code> is a file on disk that contains this:</p> 1243 1244<pre> 1245rectangle 20, 20 100, 100 1246rectangle 40, 40 200, 200 1247rectangle 60, 60 300, 300 1248</pre> 1249 1250<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p> 1251 1252<pre class="pre-scrollable">%b file size 1253%c comment 1254%d directory 1255%e filename extension 1256%f filename 1257%g page geometry 1258%h height 1259%i input filename 1260%k number of unique colors 1261%l label 1262%m magick 1263%n number of scenes 1264%o output filename 1265%p page number 1266%q quantum depth 1267%r image class and colorspace 1268%s scene number 1269%t top of filename 1270%u unique temporary filename 1271%w width 1272%x x resolution 1273%y y resolution 1274%z image depth 1275%C image compression type 1276%D image dispose method 1277%H page height 1278%Q image compression quality 1279%T image delay 1280%W page width 1281%X page x offset 1282%Y page y offset 1283%@ bounding box 1284%# signature 1285%% a percent sign 1286\n newline 1287\r carriage return 1288</pre> 1289 1290<p>For example,</p> 1291 1292<pre> 1293text=>"%m:%f %wx%h" 1294</pre> 1295 1296<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p> 1297 1298<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p> 1299 1300<p>Most of the attributes listed above have an analog in <a href="convert.php">convert</a>. See the documentation for a more detailed description of these attributes.</p> 1301 1302<h2 class="magick-header"><a id="set-attribute"></a>Set an Image Attribute</h2> 1303 1304<p>Use method Set() to set an image attribute. For example,</p> 1305 1306<pre> 1307$image->Set(dither=>'True'); 1308$image->[$x]->Set(delay=>3); 1309</pre> 1310 1311<p>Where this example uses 'True' and this document says '{True, False}', 1312you can use the case-insensitive strings 'True' and 'False', or you 1313can use the integers 1 and 0.</p> 1314 1315<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p> 1316 1317<p>And here is a list of all the image attributes you can set:</p> 1318 1319<table class="table table-condensed table-striped"> 1320 <caption>Image Attributes</caption> 1321 <tbody> 1322 <tr> 1323 <th>Attribute</th> 1324 <th style="width: 40%">Values</th> 1325 <th style="width: 40%">Description</th> 1326 </tr> 1327 1328 <tr> 1329 <td>adjoin</td> 1330 <td>{True, False}</td> 1331 <td>join images into a single multi-image file</td> 1332 </tr> 1333 1334 <tr> 1335 <td>alpha</td> 1336 <td>{On, Off, Opaque, Transparent, Copy, Extract, Set}</td> 1337 <td>control of and special operations involving the alpha/matte channel</td> 1338 </tr> 1339 1340 <tr> 1341 <td>antialias</td> 1342 <td>{True, False}</td> 1343 <td>remove pixel aliasing</td> 1344 </tr> 1345 1346 <tr> 1347 <td>area-limit</td> 1348 <td><i>integer</i></td> 1349 <td>set pixel area resource limit.</td> 1350 </tr> 1351 1352 <tr> 1353 <td>attenuate</td> 1354 <td><i>double</i></td> 1355 <td>lessen (or intensify) when adding noise to an image.</td> 1356 </tr> 1357 1358 <tr> 1359 <td>authenticate</td> 1360 <td><i>string</i></td> 1361 <td>decrypt image with this password.</td> 1362 </tr> 1363 1364 <tr> 1365 <td>background</td> 1366 <td><i><a href="color.php">color name</a></i></td> 1367 <td>image background color</td> 1368 </tr> 1369 1370 <tr> 1371 <td>blue-primary</td> 1372 <td><i>x-value</i>, <i>y-value</i></td> 1373 <td>chromaticity blue primary point (e.g. 0.15, 0.06)</td> 1374 </tr> 1375 1376 <tr> 1377 <td>bordercolor</td> 1378 <td><i><a href="color.php">color name</a></i></td> 1379 <td>set the image border color</td> 1380 </tr> 1381 1382 <tr> 1383 <td>clip-mask</td> 1384 <td><i>image</i></td> 1385 <td>associate a clip mask with the image.</td> 1386 </tr> 1387 1388 <tr> 1389 <td>colormap[<i>i</i>]</td> 1390 <td><i><a href="color.php">color name</a></i></td> 1391 <td>color name (e.g. red) or hex value (e.g. #ccc) at position 1392<i>i</i></td> 1393 </tr> 1394 1395 <tr> 1396 <td>comment</td> 1397 <td><i>string</i></td> 1398 <td>set the image comment</td> 1399 </tr> 1400 1401 <tr> 1402 <td>compression</td> 1403 <td>{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td> 1404 <td>type of image compression</td> 1405 </tr> 1406 1407 <tr> 1408 <td>debug</td> 1409 <td>{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td> 1410 <td>display copious debugging information</td> 1411 </tr> 1412 1413 <tr> 1414 <td>delay</td> 1415 <td><i>integer</i></td> 1416 <td>this many 1/100ths of a second must expire before displaying the next image in a sequence</td> 1417 </tr> 1418 1419 <tr> 1420 <td>density</td> 1421 <td><i>geometry</i></td> 1422 <td>vertical and horizontal resolution in pixels of the image</td> 1423 </tr> 1424 1425 <tr> 1426 <td>depth</td> 1427 <td><i>integer</i></td> 1428 <td>image depth</td> 1429 </tr> 1430 1431 <tr> 1432 <td>direction</td> 1433 <td><i>{Undefined, right-to-left, left-to-right</i></td> 1434 <td>render text right-to-left or left-to-right</td> 1435 </tr> 1436 1437 <tr> 1438 <td>disk-limit</td> 1439 <td><i>integer</i></td> 1440 <td>set disk resource limit</td> 1441 </tr> 1442 1443 <tr> 1444 <td>dispose</td> 1445 <td><i>{Undefined, None, Background, Previous}</i></td> 1446 <td>layer disposal method</td> 1447 </tr> 1448 1449 <tr> 1450 <td>dither</td> 1451 <td>{True, False}</td> 1452 <td>apply error diffusion to the image</td> 1453 </tr> 1454 1455 <tr> 1456 <td>display</td> 1457 <td><i>string</i></td> 1458 <td>specifies the X server to contact</td> 1459 </tr> 1460 1461 <tr> 1462 <td>extract</td> 1463 <td><i>geometry</i></td> 1464 <td>extract area from image</td> 1465 </tr> 1466 1467 <tr> 1468 <td>file</td> 1469 <td><i>filehandle</i></td> 1470 <td>set the image filehandle</td> 1471 </tr> 1472 1473 <tr> 1474 <td>filename</td> 1475 <td><i>string</i></td> 1476 <td>set the image filename</td> 1477 </tr> 1478 1479 <tr> 1480 <td>fill</td> 1481 <td><i>color</i></td> 1482 <td>The fill color paints any areas inside the outline of drawn shape.</td> 1483 </tr> 1484 1485 <tr> 1486 <td>font</td> 1487 <td><i>string</i></td> 1488 <td>use this font when annotating the image with text</td> 1489 </tr> 1490 1491 <tr> 1492 <td>fuzz</td> 1493 <td><i>integer</i></td> 1494 <td>colors within this distance are considered equal</td> 1495 </tr> 1496 1497 <tr> 1498 <td>gamma</td> 1499 <td><i>double</i></td> 1500 <td>gamma level of the image</td> 1501 </tr> 1502 1503 <tr> 1504 <td>Gravity</td> 1505 <td>{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td> 1506 <td>type of image gravity</td> 1507 </tr> 1508 1509 <tr> 1510 <td>green-primary</td> 1511 <td><i>x-value</i>, <i>y-value</i></td> 1512 <td>chromaticity green primary point (e.g. 0.3, 0.6)</td> 1513 </tr> 1514 1515 <tr> 1516 <td>index[<i>x</i>, <i>y</i>]</td> 1517 <td><i>string</i></td> 1518 <td>colormap index at position (<i>x</i>, <i>y</i>)</td> 1519 </tr> 1520 1521 <tr> 1522 <td>interlace</td> 1523 <td>{None, Line, Plane, Partition, JPEG, GIF, PNG}</td> 1524 <td>the type of interlacing scheme</td> 1525 </tr> 1526 1527 <tr> 1528 <td>iterations</td> 1529 <td><i>integer</i></td> 1530 <td>add Netscape loop extension to your GIF animation</td> 1531 </tr> 1532 1533 <tr> 1534 <td>label</td> 1535 <td><i>string</i></td> 1536 <td>set the image label</td> 1537 </tr> 1538 1539 <tr> 1540 <td>loop</td> 1541 <td><i>integer</i></td> 1542 <td>add Netscape loop extension to your GIF animation</td> 1543 </tr> 1544 1545 <tr> 1546 <td>magick</td> 1547 <td><i>string</i></td> 1548 <td>set the image format</td> 1549 </tr> 1550 1551 <tr> 1552 <td>map-limit</td> 1553 <td><i>integer</i></td> 1554 <td>set map resource limit</td> 1555 </tr> 1556 1557 <tr> 1558 <td>mask</td> 1559 <td><i>image</i></td> 1560 <td>associate a mask with the image.</td> 1561 </tr> 1562 1563 <tr> 1564 <td>matte</td> 1565 <td>{True, False}</td> 1566 <td>enable the image matte channel</td> 1567 </tr> 1568 1569 <tr> 1570 <td>mattecolor</td> 1571 <td><i><a href="color.php">color name</a></i></td> 1572 <td>set the image matte color</td> 1573 </tr> 1574 1575 <tr> 1576 <td>memory-limit</td> 1577 <td><i>integer</i></td> 1578 <td>set memory resource limit</td> 1579 </tr> 1580 1581 <tr> 1582 <td>monochrome</td> 1583 <td>{True, False}</td> 1584 <td>transform the image to black and white</td> 1585 </tr> 1586 1587 <tr> 1588 <td>option</td> 1589 <td><i>string</i></td> 1590 <td>associate an option with an image format (e.g. option=>'ps:imagemask'</td> 1591 </tr> 1592 1593 <tr> 1594 <td>orientation</td> 1595 <td>{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td> 1596 <td>image orientation</td> 1597 </tr> 1598 1599 <tr> 1600 <td>page</td> 1601 <td>{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td> 1602 <td>preferred size and location of an image canvas</td> 1603 </tr> 1604 1605 <tr> 1606 <td>pixel[<i>x</i>, <i>y</i>]</td> 1607 <td><i>string</i></td> 1608 <td>hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td> 1609 </tr> 1610 1611 <tr> 1612 <td>pointsize</td> 1613 <td><i>integer</i></td> 1614 <td>pointsize of the Postscript or TrueType font</td> 1615 </tr> 1616 1617 <tr> 1618 <td>quality</td> 1619 <td><i>integer</i></td> 1620 <td>JPEG/MIFF/PNG compression level</td> 1621 </tr> 1622 1623 <tr> 1624 <td>red-primary</td> 1625 <td><i>x-value</i>, <i>y-value</i></td> 1626 <td>chromaticity red primary point (e.g. 0.64, 0.33)</td> 1627 </tr> 1628 1629 <tr> 1630 <td>sampling-factor</td> 1631 <td><i>geometry</i></td> 1632 <td>horizontal and vertical sampling factor</td> 1633 </tr> 1634 1635 <tr> 1636 <td>scene</td> 1637 <td><i>integer</i></td> 1638 <td>image scene number</td> 1639 </tr> 1640 1641 <tr> 1642 <td>server</td> 1643 <td><i>string</i></td> 1644 <td>specifies the X server to contact</td> 1645 </tr> 1646 1647 <tr> 1648 <td>size</td> 1649 <td><i>string</i></td> 1650 <td>width and height of a raw image</td> 1651 </tr> 1652 1653 <tr> 1654 <td>stroke</td> 1655 <td><i>color</i></td> 1656 <td>The stroke color paints along the outline of a shape.</td> 1657 </tr> 1658 1659 <tr> 1660 <td>texture</td> 1661 <td><i>string</i></td> 1662 <td>name of texture to tile onto the image background</td> 1663 </tr> 1664 1665 <tr> 1666 <td>tile-offset</td> 1667 <td><i>geometry</i></td> 1668 <td>image tile offset</td> 1669 </tr> 1670 1671 <tr> 1672 <td>time-limit</td> 1673 <td><i>integer</i></td> 1674 <td>set time resource limit in seconds</td> 1675 </tr> 1676 1677 <tr> 1678 <td>type</td> 1679 <td>{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td> 1680 <td>image type</td> 1681 </tr> 1682 1683 <tr> 1684 <td>units</td> 1685 <td>{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td> 1686 <td>units of image resolution</td> 1687 </tr> 1688 1689 <tr> 1690 <td>verbose</td> 1691 <td>{True, False}</td> 1692 <td>print detailed information about the image</td> 1693 </tr> 1694 1695 <tr> 1696 <td>virtual-pixel</td> 1697 <td>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td> 1698 <td>the virtual pixel method</td> 1699 </tr> 1700 1701 <tr> 1702 <td>white-point</td> 1703 <td><i>x-value</i>, <i>y-value</i></td> 1704 <td>chromaticity white point (e.g. 0.3127, 0.329)</td> 1705 </tr> 1706 </tbody> 1707</table> 1708 1709<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g. <code>geometry=>'106x80'</code> is equivalent to <code>width=>106, height=>80</code>).</p> 1710 1711<p>SetAttribute() is an alias for method Set().</p> 1712 1713<p>Most of the attributes listed above have an analog in 1714<a href="convert.php">convert</a>. See the documentation for a more detailed description of these attributes.</p> 1715 1716<h2 class="magick-header"><a id="get-attribute"></a>Get an Image Attribute</h2> 1717 1718<p>Use method Get() to get an image attribute. For example,</p> 1719 1720<pre> 1721($a, $b, $c) = $image->Get('colorspace', 'magick', 'adjoin'); 1722$width = $image->[3]->Get('columns'); 1723</pre> 1724 1725<p>In addition to all the attributes listed in <a href="perl-magick.php#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p> 1726 1727<table class="table table-condensed table-striped"> 1728 <caption>Image Attributes</caption> 1729 <tbody> 1730 <tr> 1731 <th>Attribute</th> 1732 <th>Values</th> 1733 <th style="width: 60%">Description</th> 1734 </tr> 1735 1736 <tr> 1737 <td>area</td> 1738 <td><i>integer</i></td> 1739 <td>current area resource consumed</td> 1740 </tr> 1741 1742 <tr> 1743 <td>base-columns</td> 1744 <td><i>integer</i></td> 1745 <td>base image width (before transformations)</td> 1746 </tr> 1747 1748 <tr> 1749 <td>base-filename</td> 1750 <td><i>string</i></td> 1751 <td>base image filename (before transformations)</td> 1752 </tr> 1753 1754 <tr> 1755 <td>base-rows</td> 1756 <td><i>integer</i></td> 1757 <td>base image height (before transformations)</td> 1758 </tr> 1759 1760 <tr> 1761 <td>class</td> 1762 <td>{Direct, Pseudo}</td> 1763 <td>image class</td> 1764 </tr> 1765 1766 <tr> 1767 <td>colors</td> 1768 <td><i>integer</i></td> 1769 <td>number of unique colors in the image</td> 1770 </tr> 1771 1772 <tr> 1773 <td>columns</td> 1774 <td><i>integer</i></td> 1775 <td>image width</td> 1776 </tr> 1777 1778 <tr> 1779 <td>copyright</td> 1780 <td><i>string</i></td> 1781 <td>get PerlMagick's copyright</td> 1782 </tr> 1783 1784 <tr> 1785 <td>directory</td> 1786 <td><i>string</i></td> 1787 <td>tile names from within an image montage</td> 1788 </tr> 1789 1790 <tr> 1791 <td>elapsed-time</td> 1792 <td><i>double</i></td> 1793 <td>elapsed time in seconds since the image was created</td> 1794 </tr> 1795 1796 <tr> 1797 <td>error</td> 1798 <td><i>double</i></td> 1799 <td>the mean error per pixel computed with methods Compare() or Quantize()</td> 1800 </tr> 1801 1802 <tr> 1803 <td>bounding-box</td> 1804 <td><i>string</i></td> 1805 <td>image bounding box</td> 1806 </tr> 1807 1808 <tr> 1809 <td>disk</td> 1810 <td><i>integer</i></td> 1811 <td>current disk resource consumed</td> 1812 </tr> 1813 1814 <tr> 1815 <td>filesize</td> 1816 <td><i>integer</i></td> 1817 <td>number of bytes of the image on disk</td> 1818 </tr> 1819 1820 <tr> 1821 <td>format</td> 1822 <td><i>string</i></td> 1823 <td>get the descriptive image format</td> 1824 </tr> 1825 1826 <tr> 1827 <td>geometry</td> 1828 <td><i>string</i></td> 1829 <td>image geometry</td> 1830 </tr> 1831 1832 <tr> 1833 <td>height</td> 1834 <td><i>integer</i></td> 1835 <td>the number of rows or height of an image</td> 1836 </tr> 1837 1838 <tr> 1839 <td>icc</td> 1840 <td><i>string</i></td> 1841 <td>ICC profile</td> 1842 </tr> 1843 1844 <tr> 1845 <td>icc</td> 1846 <td><i>string</i></td> 1847 <td>ICM profile</td> 1848 </tr> 1849 1850 <tr> 1851 <td>id</td> 1852 <td><i>integer</i></td> 1853 <td>ImageMagick registry id</td> 1854 </tr> 1855 1856 <tr> 1857 <td>IPTC</td> 1858 <td><i>string</i></td> 1859 <td>IPTC profile</td> 1860 </tr> 1861 1862 <tr> 1863 <td>mean-error</td> 1864 <td><i>double</i></td> 1865 <td>the normalized mean error per pixel computed with methods Compare() or Quantize()</td> 1866 </tr> 1867 1868 <tr> 1869 <td>map</td> 1870 <td><i>integer</i></td> 1871 <td>current memory-mapped resource consumed</td> 1872 </tr> 1873 1874 <tr> 1875 <td>matte</td> 1876 <td>{True, False}</td> 1877 <td>whether or not the image has a matte channel</td> 1878 </tr> 1879 1880 <tr> 1881 <td>maximum-error</td> 1882 <td><i>double</i></td> 1883 <td>the normalized max error per pixel computed with methods Compare() or Quantize()</td> 1884 </tr> 1885 1886 <tr> 1887 <td>memory</td> 1888 <td><i>integer</i></td> 1889 <td>current memory resource consumed</td> 1890 </tr> 1891 1892 <tr> 1893 <td>mime</td> 1894 <td><i>string</i></td> 1895 <td>MIME of the image format</td> 1896 </tr> 1897 1898 <tr> 1899 <td>montage</td> 1900 <td><i>geometry</i></td> 1901 <td>tile size and offset within an image montage</td> 1902 </tr> 1903 1904 <tr> 1905 <td>page.x</td> 1906 <td><i>integer</i></td> 1907 <td>x offset of image virtual canvas</td> 1908 </tr> 1909 1910 <tr> 1911 <td>page.y</td> 1912 <td><i>integer</i></td> 1913 <td>y offset of image virtual canvas</td> 1914 </tr> 1915 1916 <tr> 1917 <td>rows</td> 1918 <td><i>integer</i></td> 1919 <td>the number of rows or height of an image</td> 1920 </tr> 1921 1922 <tr> 1923 <td>signature</td> 1924 <td><i>string</i></td> 1925 <td>SHA-256 message digest associated with the image pixel stream</td> 1926 </tr> 1927 1928 <tr> 1929 <td>taint</td> 1930 <td>{True, False}</td> 1931 <td>True if the image has been modified</td> 1932 </tr> 1933 1934 <tr> 1935 <td>total-ink-density</td> 1936 <td><i>double</i></td> 1937 <td>returns the total ink density for a CMYK image</td> 1938 </tr> 1939 1940 <tr> 1941 <td>transparent-color</td> 1942 <td><i><a href="color.php">color name</a></i></td> 1943 <td>set the image transparent color</td> 1944 </tr> 1945 1946 <tr> 1947 <td>user-time</td> 1948 <td><i>double</i></td> 1949 <td>user time in seconds since the image was created</td> 1950 </tr> 1951 1952 <tr> 1953 <td>version</td> 1954 <td><i>string</i></td> 1955 <td>get PerlMagick's version</td> 1956 </tr> 1957 1958 <tr> 1959 <td>width</td> 1960 <td><i>integer</i></td> 1961 <td>the number of columns or width of an image</td> 1962 </tr> 1963 1964 <tr> 1965 <td>XMP</td> 1966 <td><i>string</i></td> 1967 <td>XMP profile</td> 1968 </tr> 1969 1970 <tr> 1971 <td>x-resolution</td> 1972 <td><i>integer</i></td> 1973 <td>x resolution of the image</td> 1974 </tr> 1975 1976 <tr> 1977 <td>y-resolution</td> 1978 <td><i>integer</i></td> 1979 <td>y resolution of the image</td> 1980 </tr> 1981 </tbody> 1982</table> 1983 1984<p>GetAttribute() is an alias for method Get().</p> 1985 1986<p>Most of the attributes listed above have an analog in 1987<a href="convert.php">convert</a>. See the documentation for a more detailed description of these attributes.</p> 1988 1989<h2 class="magick-header"><a id="compare"></a>Compare an Image to its Reconstruction</h2> 1990 1991<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p> 1992 1993<table class="table table-condensed table-striped"> 1994 <caption>Compare Parameters</caption> 1995 <tbody> 1996 <tr> 1997 <th>Parameter</th> 1998 <th style="width: 40%">Values</th> 1999 <th style="width: 40%">Description</th> 2000 </tr> 2001 2002 <tr> 2003 <td>channel</td> 2004 <td><i>double</i></td> 2005 <td>select image channels, the default is all channels except alpha.</td> 2006 </tr> 2007 2008 <tr> 2009 <td>fuzz</td> 2010 <td><i>double</i></td> 2011 <td>colors within this distance are considered equal</td> 2012 </tr> 2013 2014 <tr> 2015 <td>image</td> 2016 <td><i>image-reference</i></td> 2017 <td>the image reconstruction</td> 2018 </tr> 2019 2020 <tr> 2021 <td>metric</td> 2022 <td>AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td> 2023 <td>measure differences between images with this metric</td> 2024 </tr> 2025 </tbody> 2026</table> 2027 2028<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p> 2029 2030<pre> 2031use Image::Magick; 2032 2033$logo=Image::Magick->New(); 2034$logo->Read('logo:'); 2035$sharp=Image::Magick->New(); 2036$sharp->Read('logo:'); 2037$sharp->Sharpen('0x1'); 2038$difference=$logo->Compare(image=>$sharp, metric=>'rmse'); 2039print $difference->Get('error'), "\n"; 2040$difference->Display(); 2041</pre> 2042 2043<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p> 2044 2045<h2 class="magick-header"><a id="montage"></a>Create an Image Montage</h2> 2046 2047<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p> 2048 2049<pre> 2050$image->Montage(geometry=>'160x160', tile=>'2x2', texture=>'granite:'); 2051</pre> 2052 2053<p>And here is a list of Montage() parameters you can set:</p> 2054 2055<table class="table table-condensed table-striped"> 2056 <caption>Montage Parameters</caption> 2057 <tbody> 2058 <tr> 2059 <th>Parameter</th> 2060 <th style="width: 40%">Values</th> 2061 <th style="width: 40%">Description</th> 2062 </tr> 2063 2064 <tr> 2065 <td>background</td> 2066 <td><i><a href="color.php">color name</a></i></td> 2067 <td>background color name</td> 2068 </tr> 2069 2070 <tr> 2071 <td>border</td> 2072 <td><i>integer</i></td> 2073 <td>image border width</td> 2074 </tr> 2075 2076 <tr> 2077 <td>filename</td> 2078 <td><i>string</i></td> 2079 <td>name of montage image</td> 2080 </tr> 2081 2082 <tr> 2083 <td>fill</td> 2084 <td><a href="color.php">color name</a></td> 2085 <td>fill color for annotations</td> 2086 </tr> 2087 2088 <tr> 2089 <td>font</td> 2090 <td><i>string</i></td> 2091 <td>X11 font name</td> 2092 </tr> 2093 2094 <tr> 2095 <td>frame</td> 2096 <td><i>geometry</i></td> 2097 <td>surround the image with an ornamental border</td> 2098 </tr> 2099 2100 <tr> 2101 <td>geometry</td> 2102 <td><i>geometry</i></td> 2103 <td>preferred tile and border size of each tile of the composite 2104image (e.g. 120x120+4+3>)</td> 2105 </tr> 2106 2107 <tr> 2108 <td>gravity</td> 2109 <td>NorthWest, North, NorthEast, West, Center, East, SouthWest, 2110South, SouthEast</td> 2111 <td>direction image gravitates to within a tile</td> 2112 </tr> 2113 2114 <tr> 2115 <td>label</td> 2116 <td><i>string</i></td> 2117 <td>assign a label to an image</td> 2118 </tr> 2119 2120 <tr> 2121 <td>mode</td> 2122 <td>Frame, Unframe, Concatenate</td> 2123 <td>thumbnail framing options</td> 2124 </tr> 2125 2126 <tr> 2127 <td>pointsize</td> 2128 <td><i>integer</i></td> 2129 <td>pointsize of the Postscript or TrueType font</td> 2130 </tr> 2131 2132 <tr> 2133 <td>shadow</td> 2134 <td>{True, False}</td> 2135 <td>add a shadow beneath a tile to simulate depth</td> 2136 </tr> 2137 2138 <tr> 2139 <td>stroke</td> 2140 <td><a href="color.php">color name</a></td> 2141 <td>stroke color for annotations</td> 2142 </tr> 2143 2144 <tr> 2145 <td>texture</td> 2146 <td><i>string</i></td> 2147 <td>name of texture to tile onto the image background</td> 2148 </tr> 2149 2150 <tr> 2151 <td>tile</td> 2152 <td><i>geometry</i></td> 2153 <td>the number of tiles per row and page (e.g. 6x4)</td> 2154 </tr> 2155 2156 <tr> 2157 <td>title</td> 2158 <td>string</td> 2159 <td>assign a title to the image montage</td> 2160 </tr> 2161 2162 <tr> 2163 <td>transparent</td> 2164 <td><i>string</i></td> 2165 <td>make this color transparent within the image</td> 2166 </tr> 2167 </tbody> 2168</table> 2169 2170<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g. <code>geometry=>'106x80'</code> is equivalent to <code>width=>106, height=>80</code>).</p> 2171 2172<p>MontageImage() is an alias for method Montage().</p> 2173 2174<p>Most of the attributes listed above have an analog in <a href="montage.php">montage</a>. See the documentation for a more detailed description of these attributes.</p> 2175 2176<h2 class="magick-header"><a id="blobs"></a>Working with Blobs</h2> 2177 2178<p>A blob contains data that directly represent a particular image 2179format in memory instead of on disk. PerlMagick supports 2180blobs in any of these image <a href="formats.php">formats</a> and provides methods to convert a blob to or from a particular image format.</p> 2181 2182<table class="table table-condensed table-striped"> 2183 <caption>Blob Methods</caption> 2184 <tbody> 2185 <tr> 2186 <th>Method</th> 2187 <th>Parameters</th> 2188 <th>Return Value</th> 2189 <th>Description</th> 2190 </tr> 2191 2192 <tr> 2193 <td>ImageToBlob</td> 2194 <td>any image <a href="perl-magick.php#set-attribute">attribute</a></td> 2195 <td>an array of image data in the respective image format</td> 2196 <td>convert an image or image sequence to an array of blobs</td> 2197 </tr> 2198 2199 <tr> 2200 <td>BlobToImage</td> 2201 <td>one or more blobs</td> 2202 <td>the number of blobs converted to an image</td> 2203 <td>convert one or more blobs to an image</td> 2204 </tr> 2205 </tbody> 2206</table> 2207 2208<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p> 2209 2210<pre> 2211@blobs = $image->ImageToBlob(); 2212open(DISPLAY,"| display -") || die; 2213binmode DISPLAY; 2214print DISPLAY $blobs[0]; 2215close DISPLAY; 2216</pre> 2217 2218<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p> 2219 2220<pre> 2221@blob=$db->GetImage(); 2222$image=Image::Magick->new(magick=>'jpg'); 2223$image->BlobToImage(@blob); 2224</pre> 2225 2226<h2 class="magick-header"><a id="direct-access"></a>Direct-access to Image Pixels</h2> 2227 2228<p>Use these methods to obtain direct access to the image pixels:</p> 2229 2230<table class="table table-condensed table-striped"> 2231<caption>Direct-access to Image Pixels</caption> 2232<tbody> 2233 <tr> 2234 <th>Method</th> 2235 <th>Parameters</th> 2236 <th style="width: 50%">Description</th> 2237 </tr> 2238 2239 <tr> 2240 <td>GetAuthenticPixels</td> 2241 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i></td> 2242 <td>return authentic pixels as a C pointer</td> 2243 </tr> 2244 2245 <tr> 2246 <td>GetVirtualPixels</td> 2247 <td>geometry=><i>geometry</i>, width=><i>integer</i>, height=><i>integer</i>, x=><i>integer</i>, y=><i>integer</i></td> 2248 <td>return virtual pixels as a const C pointer</td> 2249 </tr> 2250 2251 <tr> 2252 <td>GetAuthenticIndexQueue</td> 2253 <td></td> 2254 <td>return colormap indexes or black pixels as a C pointer</td> 2255 </tr> 2256 2257 <tr> 2258 <td>GetVirtualIndexQueue</td> 2259 <td></td> 2260 <td>return colormap indexes or black pixels as a const C pointer</td> 2261 </tr> 2262 2263 <tr> 2264 <td>SyncAuthenticPixels</td> 2265 <td></td> 2266 <td>sync authentic pixels to pixel cache</td> 2267 </tr> 2268 2269</tbody> 2270</table> 2271 2272<h2 class="magick-header"><a id="miscellaneous"></a>Miscellaneous Methods</h2> 2273 2274<p>The Append() method append a set of images. For example,</p> 2275 2276<pre> 2277$p = $image->Append(stack=>{true,false}); 2278</pre> 2279 2280<p>appends all the images associated with object <code>$image</code>. By default, images are stacked left-to-right. Set <code>stack</code> to True to stack them top-to-bottom.</p> 2281 2282<p>The Clone() method copies a set of images. For example,</p> 2283 2284<pre> 2285$q = $p->Clone(); 2286</pre> 2287 2288<p>copies all the images from object <code>$p</code> to <code>$q</code>. You can use this method for single or multi-image sequences.</p> 2289 2290<p>The ComplexImages() method performs complex mathematics on an image sequence. For example,</p> 2291 2292<pre> 2293$p = $image->ComplexImages('conjugate'); 2294</pre> 2295 2296<p>The EvaluateImages() method applies an arithmetic, logical or relational expression to a set of images. For example,</p> 2297 2298 2299<pre> 2300$p = $image->EvaluateImages('mean'); 2301</pre> 2302 2303<p>averages all the images associated with object <code>$image</code>.</p> 2304 2305<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient. Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p> 2306 2307<pre> 2308@features = $image->Features(1); 2309</pre> 2310 2311<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p> 2312 2313<pre> 2314$p = $images->Transform(crop=>'100x100+10+60'); 2315</pre> 2316 2317<p>The Flatten() method flattens a set of images and returns it. For example,</p> 2318 2319<pre> 2320$p = $images->Flatten(background=>'none'); 2321$p->Write('flatten.png'); 2322</pre> 2323 2324<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p> 2325 2326<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p> 2327 2328<pre> 2329$p = $image->Fx(expression=>'(g+b)/2.0',channel=>'red'); 2330$p->Write('fx.miff'); 2331</pre> 2332 2333<p>replaces the red channel with the average of the green and blue channels.</p> 2334 2335<p>See <a href="fx.php">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p> 2336 2337<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p> 2338 2339<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p> 2340 2341<pre> 2342$p = $image->Morph(frames=><i>integer</i>); 2343</pre> 2344 2345<p>where <i>frames</i> is the number of in-between images to generate. The default is 1.</p> 2346 2347<p>Mosaic() creates an mosaic from an image sequence.</p> 2348 2349<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="perl-magick.php#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p> 2350 2351<pre> 2352$image->Crop('340x256+0+0'); 2353$image->Mogrify('crop', '340x256+0+0'); 2354</pre> 2355 2356<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p> 2357 2358<pre> 2359$image->MogrifyRegion('100x100+40+50', 'modulate', brightness=>50); 2360</pre> 2361 2362<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p> 2363 2364<pre> 2365($width, $height, $size, $format) = $image->Ping('logo.png'); 2366($width, $height, $size, $format) = $image->Ping(file=>\*IMAGE); 2367($width, $height, $size, $format) = $image->Ping(blob=>$blob); 2368</pre> 2369 2370<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are.</p> 2371 2372<p>Poly() builds a polynomial from the image sequence and the corresponding terms (coefficients and degree pairs):</p> 2373 2374<pre> 2375$p = $image->Poly([0.5,1.0,0.25,2.0,1.0,1.0]); 2376</pre> 2377 2378<p>PreviewImage() tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <code>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</code>. Here is an example:</p> 2379 2380<pre> 2381$preview = $image->Preview('Gamma'); 2382$preview->Display(); 2383</pre> 2384 2385<p>To have full control over text positioning you need font metric information. Use</p> 2386 2387<pre> 2388($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance) = 2389 $image->QueryFontMetrics(<i>parameters</i>); 2390</pre> 2391 2392<p>Where <i>parameters</i> is any parameter of the <a href="perl-magick.php#manipulate">Annotate</a> method. The return values are:</p> 2393 2394<ol> 2395 <li>character width</li> 2396 <li>character height</li> 2397 <li>ascender</li> 2398 <li>descender</li> 2399 <li>text width</li> 2400 <li>text height</li> 2401 <li>maximum horizontal advance</li> 2402 <li>bounds: x1</li> 2403 <li>bounds: y1</li> 2404 <li>bounds: x2</li> 2405 <li>bounds: y2</li> 2406 <li>origin: x</li> 2407 <li>origin: y</li> 2408</ol> 2409 2410<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p> 2411 2412<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p> 2413 2414<pre> 2415@colors = $image->QueryColor(); 2416($red, $green, $blue, $opacity) = $image->QueryColor('cyan'); 2417($red, $green, $blue, $opacity) = $image->QueryColor('#716bae'); 2418</pre> 2419 2420<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p> 2421 2422<pre> 2423$name = $image->QueryColorname('rgba(80,60,0,0)'); 2424</pre> 2425 2426<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p> 2427 2428<pre> 2429@fonts = $image->QueryFont(); 2430$weight = ($image->QueryFont('Helvetica'))[5]; 2431</pre> 2432 2433<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p> 2434 2435<pre> 2436@formats = $image->QueryFormat(); 2437($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module) = 2438 $image->QueryFormat('gif'); 2439</pre> 2440 2441<p>Call MagickToMime() with the image format name to get its MIME type such as <code>image/tiff</code> from <code>tif</code>.</p> 2442 2443<pre> 2444$mime = $image->MagickToMime('tif'); 2445</pre> 2446 2447<p>Use RemoteCommand() to send a command to an already running <a href="display.php">display</a> or <a href="animate.php">animate</a> application. The only parameter is the name of the image file to display or animate.</p> 2448 2449<pre> 2450$image->RemoteCommand('image.jpg'); 2451</pre> 2452 2453<p>The Smush() method smushes a set of images together. For example,</p> 2454 2455<pre> 2456$p = $image->Smush(stack=>{true,false},offset=><var>integer</var>); 2457</pre> 2458 2459<p>smushes together all the images associated with object <code>$image</code>. By default, images are smushed left-to-right. Set <code>stack</code> to True to smushed them top-to-bottom.</p> 2460 2461<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, skewness, and entropy values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p> 2462 2463<pre> 2464@statistics = $image->Statistics(); 2465</pre> 2466 2467<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,</p> 2468 2469<pre> 2470$p = $image->Transform(crop=>'100x100+0+0'); 2471</pre> 2472 2473<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p> 2474 2475<h2 class="magick-header"><a id="exceptions"></a>Handling Exceptions</h2> 2476 2477<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p> 2478 2479<p>Methods which return a number (e.g. Read(), Write()):</p> 2480 2481<pre> 2482$x = $image->Read(...); 2483warn "$x" if "$x"; # print the error message 2484$x =~ /(\d+)/; 2485print $1; # print the error number 2486print 0+$x; # print the number of images read 2487</pre> 2488 2489<p>Methods which operate on an image (e.g. Resize(), Crop()):</p> 2490 2491<pre> 2492$x = $image->Crop(...); 2493warn "$x" if "$x"; # print the error message 2494$x =~ /(\d+)/; 2495print $1; # print the error number 2496</pre> 2497 2498<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p> 2499 2500<pre> 2501$x = $image->Montage(...); 2502warn "$x" if !ref($x); # print the error message 2503$x =~ /(\d+)/; 2504print $1; # print the error number 2505</pre> 2506 2507<p>Here is an example error message:</p> 2508 2509<pre> 2510Error 400: Memory allocation failed 2511</pre> 2512 2513<p>Review the complete list of <a href="exception.php">error and warning codes</a>.</p> 2514 2515<p>The following illustrates how you can use a numeric status code:</p> 2516 2517<pre> 2518$x = $image->Read('rose.png'); 2519$x =~ /(\d+)/; 2520die "unable to continue" if ($1 == ResourceLimitError); 2521</pre> 2522 2523<h2 class="magick-header"><a id="constants"></a>Constants</h2> 2524 2525<p>PerlMagick includes these constants:</p> 2526 2527<pre class="pre-scrollable">BlobError 2528BlobWarning 2529CacheError 2530CacheWarning 2531CoderError 2532CoderWarning 2533ConfigureError 2534ConfigureWarning 2535CorruptImageError 2536CorruptImageWarning 2537DelegateError 2538DelegateWarning 2539DrawError 2540DrawWarning 2541ErrorException 2542FatalErrorException 2543FileOpenError 2544FileOpenWarning 2545ImageError 2546ImageWarning 2547MissingDelegateError 2548MissingDelegateWarning 2549ModuleError 2550ModuleWarning 2551Opaque 2552OptionError 2553OptionWarning 2554QuantumDepth 2555QuantumRange 2556RegistryError 2557RegistryWarning 2558ResourceLimitError 2559ResourceLimitWarning 2560StreamError 2561StreamWarning 2562Success 2563Transparent 2564TypeError 2565TypeWarning 2566WarningException 2567XServerError 2568XServerWarning 2569</pre> 2570 2571<p>You can access them like this:</p> 2572 2573<pre> 2574Image::Magick->QuantumDepth 2575</pre> 2576 2577</div> 2578 <footer class="magick-footer"> 2579 <p><a href="support.php">Donate</a> • 2580 <a href="sitemap.php">Sitemap</a> • 2581 <a href="links.php">Related</a> • 2582 <a href="architecture.php">Architecture</a> 2583</p> 2584 <p><a href="perl-magick.php#">Back to top</a> • 2585 <a href="http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> • 2586 <a href="contact.php">Contact Us</a></p> 2587 <p><small>© 1999-2016 ImageMagick Studio LLC</small></p> 2588 </footer> 2589</div><!-- /.container --> 2590 2591 <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script> 2592 <script src="http://nextgen.imagemagick.org/js/magick.php"></script> 2593</div> 2594</body> 2595</html> 2596