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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.math.collision;
18 
19 import java.io.Serializable;
20 
21 import com.badlogic.gdx.math.MathUtils;
22 import com.badlogic.gdx.math.Vector3;
23 import com.badlogic.gdx.utils.NumberUtils;
24 
25 /** Encapsulates a 3D sphere with a center and a radius
26  *
27  * @author badlogicgames@gmail.com */
28 public class Sphere implements Serializable {
29 	private static final long serialVersionUID = -6487336868908521596L;
30 	/** the radius of the sphere **/
31 	public float radius;
32 	/** the center of the sphere **/
33 	public final Vector3 center;
34 
35 	private static final float PI_4_3 = MathUtils.PI * 4f / 3f;
36 
37 	/** Constructs a sphere with the given center and radius
38 	 * @param center The center
39 	 * @param radius The radius */
Sphere(Vector3 center, float radius)40 	public Sphere (Vector3 center, float radius) {
41 		this.center = new Vector3(center);
42 		this.radius = radius;
43 	}
44 
45 	/** @param sphere the other sphere
46 	 * @return whether this and the other sphere overlap */
overlaps(Sphere sphere)47 	public boolean overlaps (Sphere sphere) {
48 		return center.dst2(sphere.center) < (radius + sphere.radius) * (radius + sphere.radius);
49 	}
50 
51 	@Override
hashCode()52 	public int hashCode () {
53 		final int prime = 71;
54 		int result = 1;
55 		result = prime * result + this.center.hashCode();
56 		result = prime * result + NumberUtils.floatToRawIntBits(this.radius);
57 		return result;
58 	}
59 
60 	@Override
equals(Object o)61 	public boolean equals (Object o) {
62 		if (this == o) return true;
63 		if (o == null || o.getClass() != this.getClass()) return false;
64 		Sphere s = (Sphere)o;
65 		return this.radius == s.radius && this.center.equals(s.center);
66 	}
67 
volume()68 	public float volume () {
69 		return PI_4_3 * this.radius * this.radius * this.radius;
70 	}
71 
surfaceArea()72 	public float surfaceArea () {
73 		return 4 * MathUtils.PI * this.radius * this.radius;
74 	}
75 }
76