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1; RUN: llc -march=amdgcn -mcpu=bonaire < %s | FileCheck -check-prefix=GCN -check-prefix=CI -check-prefix=ALL %s
2; RUN: llc -march=amdgcn -mcpu=tonga < %s | FileCheck -check-prefix=GCN -check-prefix=VI -check-prefix=ALL %s
3; RUN: llc -march=amdgcn -mcpu=bonaire -mtriple=amdgcn-unknown-amdhsa < %s | FileCheck -check-prefix=GCNHSA -check-prefix=CIHSA -check-prefix=ALL %s
4; RUN: llc -march=amdgcn -mcpu=tonga -mtriple=amdgcn-unknown-amdhsa < %s | FileCheck -check-prefix=GCNHSA -check-prefix=VIHSA -check-prefix=ALL %s
5
6; FIXME: align on alloca seems to be ignored for private_segment_alignment
7
8; ALL-LABEL: {{^}}large_alloca_compute_shader:
9
10; GCN: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
11; GCN: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
12; GCN: s_mov_b32 s10, -1
13; CI: s_mov_b32 s11, 0x80f000
14; VI: s_mov_b32 s11, 0x800000
15
16
17; GCNHSA: .amd_kernel_code_t
18
19; GCNHSA: compute_pgm_rsrc2_scratch_en = 1
20; GCNHSA: compute_pgm_rsrc2_user_sgpr = 6
21; GCNHSA: compute_pgm_rsrc2_tgid_x_en = 1
22; GCNHSA: compute_pgm_rsrc2_tgid_y_en = 0
23; GCNHSA: compute_pgm_rsrc2_tgid_z_en = 0
24; GCNHSA: compute_pgm_rsrc2_tg_size_en = 0
25; GCNHSA: compute_pgm_rsrc2_tidig_comp_cnt = 0
26
27; GCNHSA: enable_sgpr_private_segment_buffer = 1
28; GCNHSA: enable_sgpr_dispatch_ptr = 0
29; GCNHSA: enable_sgpr_queue_ptr = 0
30; GCNHSA: enable_sgpr_kernarg_segment_ptr = 1
31; GCNHSA: enable_sgpr_dispatch_id = 0
32; GCNHSA: enable_sgpr_flat_scratch_init = 0
33; GCNHSA: enable_sgpr_private_segment_size = 0
34; GCNHSA: enable_sgpr_grid_workgroup_count_x = 0
35; GCNHSA: enable_sgpr_grid_workgroup_count_y = 0
36; GCNHSA: enable_sgpr_grid_workgroup_count_z = 0
37; GCNHSA: workitem_private_segment_byte_size = 32772
38; GCNHSA: private_segment_alignment = 4
39; GCNHSA: .end_amd_kernel_code_t
40
41
42; GCNHSA: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[0:3], s7 offen
43; GCNHSA: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[0:3], s7 offen
44
45; Scratch size = alloca size + emergency stack slot
46; ALL: ; ScratchSize: 32772
47define void @large_alloca_compute_shader(i32 %x, i32 %y) #0 {
48  %large = alloca [8192 x i32], align 4
49  %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191
50  store volatile i32 %x, i32* %gep
51  %gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y
52  %val = load volatile i32, i32* %gep1
53  store volatile i32 %val, i32 addrspace(1)* undef
54  ret void
55}
56
57attributes #0 = { nounwind  }
58