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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #include "src/v8.h"
29 #include "test/cctest/cctest.h"
30 
31 #include "src/accessors.h"
32 #include "src/api.h"
33 #include "test/cctest/heap/heap-tester.h"
34 #include "test/cctest/heap/utils-inl.h"
35 
36 using namespace v8::internal;
37 
38 
AllocateAfterFailures()39 AllocationResult v8::internal::HeapTester::AllocateAfterFailures() {
40   Heap* heap = CcTest::heap();
41 
42   // New space.
43   heap->AllocateByteArray(100).ToObjectChecked();
44   heap->AllocateFixedArray(100, NOT_TENURED).ToObjectChecked();
45 
46   // Make sure we can allocate through optimized allocation functions
47   // for specific kinds.
48   heap->AllocateFixedArray(100).ToObjectChecked();
49   heap->AllocateHeapNumber(0.42).ToObjectChecked();
50   Object* object = heap->AllocateJSObject(
51       *CcTest::i_isolate()->object_function()).ToObjectChecked();
52   heap->CopyJSObject(JSObject::cast(object)).ToObjectChecked();
53 
54   // Old data space.
55   SimulateFullSpace(heap->old_space());
56   heap->AllocateByteArray(100, TENURED).ToObjectChecked();
57 
58   // Old pointer space.
59   SimulateFullSpace(heap->old_space());
60   heap->AllocateFixedArray(10000, TENURED).ToObjectChecked();
61 
62   // Large object space.
63   static const int kLargeObjectSpaceFillerLength = 3 * (Page::kPageSize / 10);
64   static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor(
65       kLargeObjectSpaceFillerLength);
66   CHECK(kLargeObjectSpaceFillerSize > heap->old_space()->AreaSize());
67   while (heap->OldGenerationSpaceAvailable() > kLargeObjectSpaceFillerSize) {
68     heap->AllocateFixedArray(
69         kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
70   }
71   heap->AllocateFixedArray(
72       kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
73 
74   // Map space.
75   SimulateFullSpace(heap->map_space());
76   int instance_size = JSObject::kHeaderSize;
77   heap->AllocateMap(JS_OBJECT_TYPE, instance_size).ToObjectChecked();
78 
79   // Test that we can allocate in old pointer space and code space.
80   SimulateFullSpace(heap->code_space());
81   heap->AllocateFixedArray(100, TENURED).ToObjectChecked();
82   heap->CopyCode(CcTest::i_isolate()->builtins()->builtin(
83       Builtins::kIllegal)).ToObjectChecked();
84 
85   // Return success.
86   return heap->true_value();
87 }
88 
89 
TestAllocateAfterFailures()90 Handle<Object> v8::internal::HeapTester::TestAllocateAfterFailures() {
91   // Similar to what the CALL_AND_RETRY macro does in the last-resort case, we
92   // are wrapping the allocator function in an AlwaysAllocateScope.  Test that
93   // all allocations succeed immediately without any retry.
94   CcTest::heap()->CollectAllAvailableGarbage("panic");
95   AlwaysAllocateScope scope(CcTest::i_isolate());
96   return handle(AllocateAfterFailures().ToObjectChecked(), CcTest::i_isolate());
97 }
98 
99 
HEAP_TEST(StressHandles)100 HEAP_TEST(StressHandles) {
101   v8::HandleScope scope(CcTest::isolate());
102   v8::Local<v8::Context> env = v8::Context::New(CcTest::isolate());
103   env->Enter();
104   Handle<Object> o = TestAllocateAfterFailures();
105   CHECK(o->IsTrue());
106   env->Exit();
107 }
108 
109 
TestGetter(v8::Local<v8::Name> name,const v8::PropertyCallbackInfo<v8::Value> & info)110 void TestGetter(
111     v8::Local<v8::Name> name,
112     const v8::PropertyCallbackInfo<v8::Value>& info) {
113   i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
114   HandleScope scope(isolate);
115   info.GetReturnValue().Set(v8::Utils::ToLocal(
116       v8::internal::HeapTester::TestAllocateAfterFailures()));
117 }
118 
119 
TestSetter(v8::Local<v8::Name> name,v8::Local<v8::Value> value,const v8::PropertyCallbackInfo<void> & info)120 void TestSetter(
121     v8::Local<v8::Name> name,
122     v8::Local<v8::Value> value,
123     const v8::PropertyCallbackInfo<void>& info) {
124   UNREACHABLE();
125 }
126 
127 
TestAccessorInfo(Isolate * isolate,PropertyAttributes attributes)128 Handle<AccessorInfo> TestAccessorInfo(
129       Isolate* isolate, PropertyAttributes attributes) {
130   Handle<String> name = isolate->factory()->NewStringFromStaticChars("get");
131   return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter,
132                                  attributes);
133 }
134 
135 
TEST(StressJS)136 TEST(StressJS) {
137   Isolate* isolate = CcTest::i_isolate();
138   Factory* factory = isolate->factory();
139   v8::HandleScope scope(CcTest::isolate());
140   v8::Local<v8::Context> env = v8::Context::New(CcTest::isolate());
141   env->Enter();
142   Handle<JSFunction> function = factory->NewFunction(
143       factory->function_string());
144   // Force the creation of an initial map and set the code to
145   // something empty.
146   factory->NewJSObject(function);
147   function->ReplaceCode(CcTest::i_isolate()->builtins()->builtin(
148       Builtins::kEmptyFunction));
149   // Patch the map to have an accessor for "get".
150   Handle<Map> map(function->initial_map());
151   Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
152   CHECK(instance_descriptors->IsEmpty());
153 
154   PropertyAttributes attrs = NONE;
155   Handle<AccessorInfo> foreign = TestAccessorInfo(isolate, attrs);
156   Map::EnsureDescriptorSlack(map, 1);
157 
158   AccessorConstantDescriptor d(Handle<Name>(Name::cast(foreign->name())),
159                                foreign, attrs);
160   map->AppendDescriptor(&d);
161 
162   // Add the Foo constructor the global object.
163   CHECK(env->Global()
164             ->Set(env, v8::String::NewFromUtf8(CcTest::isolate(), "Foo",
165                                                v8::NewStringType::kNormal)
166                            .ToLocalChecked(),
167                   v8::Utils::CallableToLocal(function))
168             .FromJust());
169   // Call the accessor through JavaScript.
170   v8::Local<v8::Value> result =
171       v8::Script::Compile(
172           env, v8::String::NewFromUtf8(CcTest::isolate(), "(new Foo).get",
173                                        v8::NewStringType::kNormal)
174                    .ToLocalChecked())
175           .ToLocalChecked()
176           ->Run(env)
177           .ToLocalChecked();
178   CHECK_EQ(true, result->BooleanValue(env).FromJust());
179   env->Exit();
180 }
181 
182 
183 // CodeRange test.
184 // Tests memory management in a CodeRange by allocating and freeing blocks,
185 // using a pseudorandom generator to choose block sizes geometrically
186 // distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
187 // Ensure that the freed chunks are collected and reused by allocating (in
188 // total) more than the size of the CodeRange.
189 
190 // This pseudorandom generator does not need to be particularly good.
191 // Use the lower half of the V8::Random() generator.
Pseudorandom()192 unsigned int Pseudorandom() {
193   static uint32_t lo = 2345;
194   lo = 18273 * (lo & 0xFFFF) + (lo >> 16);  // Provably not 0.
195   return lo & 0xFFFF;
196 }
197 
198 
199 // Plain old data class.  Represents a block of allocated memory.
200 class Block {
201  public:
Block(Address base_arg,int size_arg)202   Block(Address base_arg, int size_arg)
203       : base(base_arg), size(size_arg) {}
204 
205   Address base;
206   int size;
207 };
208 
209 
TEST(CodeRange)210 TEST(CodeRange) {
211   const size_t code_range_size = 32*MB;
212   CcTest::InitializeVM();
213   CodeRange code_range(reinterpret_cast<Isolate*>(CcTest::isolate()));
214   code_range.SetUp(code_range_size +
215                    kReservedCodeRangePages * v8::base::OS::CommitPageSize());
216   size_t current_allocated = 0;
217   size_t total_allocated = 0;
218   List< ::Block> blocks(1000);
219 
220   while (total_allocated < 5 * code_range_size) {
221     if (current_allocated < code_range_size / 10) {
222       // Allocate a block.
223       // Geometrically distributed sizes, greater than
224       // Page::kMaxRegularHeapObjectSize (which is greater than code page area).
225       // TODO(gc): instead of using 3 use some contant based on code_range_size
226       // kMaxRegularHeapObjectSize.
227       size_t requested =
228           (Page::kMaxRegularHeapObjectSize << (Pseudorandom() % 3)) +
229           Pseudorandom() % 5000 + 1;
230       size_t allocated = 0;
231 
232       // The request size has to be at least 2 code guard pages larger than the
233       // actual commit size.
234       Address base = code_range.AllocateRawMemory(
235           requested, requested - (2 * MemoryAllocator::CodePageGuardSize()),
236           &allocated);
237       CHECK(base != NULL);
238       blocks.Add(::Block(base, static_cast<int>(allocated)));
239       current_allocated += static_cast<int>(allocated);
240       total_allocated += static_cast<int>(allocated);
241     } else {
242       // Free a block.
243       int index = Pseudorandom() % blocks.length();
244       code_range.FreeRawMemory(blocks[index].base, blocks[index].size);
245       current_allocated -= blocks[index].size;
246       if (index < blocks.length() - 1) {
247         blocks[index] = blocks.RemoveLast();
248       } else {
249         blocks.RemoveLast();
250       }
251     }
252   }
253 }
254