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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <inttypes.h>
18 
19 #define LOG_TAG "StreamSplitter"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 //#define LOG_NDEBUG 0
22 
23 #include <gui/BufferItem.h>
24 #include <gui/IGraphicBufferConsumer.h>
25 #include <gui/IGraphicBufferProducer.h>
26 #include <gui/StreamSplitter.h>
27 
28 #include <ui/GraphicBuffer.h>
29 
30 #include <binder/ProcessState.h>
31 
32 #include <utils/Trace.h>
33 
34 namespace android {
35 
createSplitter(const sp<IGraphicBufferConsumer> & inputQueue,sp<StreamSplitter> * outSplitter)36 status_t StreamSplitter::createSplitter(
37         const sp<IGraphicBufferConsumer>& inputQueue,
38         sp<StreamSplitter>* outSplitter) {
39     if (inputQueue == NULL) {
40         ALOGE("createSplitter: inputQueue must not be NULL");
41         return BAD_VALUE;
42     }
43     if (outSplitter == NULL) {
44         ALOGE("createSplitter: outSplitter must not be NULL");
45         return BAD_VALUE;
46     }
47 
48     sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
49     status_t status = splitter->mInput->consumerConnect(splitter, false);
50     if (status == NO_ERROR) {
51         splitter->mInput->setConsumerName(String8("StreamSplitter"));
52         *outSplitter = splitter;
53     }
54     return status;
55 }
56 
StreamSplitter(const sp<IGraphicBufferConsumer> & inputQueue)57 StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
58       : mIsAbandoned(false), mMutex(), mReleaseCondition(),
59         mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
60 
~StreamSplitter()61 StreamSplitter::~StreamSplitter() {
62     mInput->consumerDisconnect();
63     Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
64     for (; output != mOutputs.end(); ++output) {
65         (*output)->disconnect(NATIVE_WINDOW_API_CPU);
66     }
67 
68     if (mBuffers.size() > 0) {
69         ALOGE("%zu buffers still being tracked", mBuffers.size());
70     }
71 }
72 
addOutput(const sp<IGraphicBufferProducer> & outputQueue)73 status_t StreamSplitter::addOutput(
74         const sp<IGraphicBufferProducer>& outputQueue) {
75     if (outputQueue == NULL) {
76         ALOGE("addOutput: outputQueue must not be NULL");
77         return BAD_VALUE;
78     }
79 
80     Mutex::Autolock lock(mMutex);
81 
82     IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
83     sp<OutputListener> listener(new OutputListener(this, outputQueue));
84     IInterface::asBinder(outputQueue)->linkToDeath(listener);
85     status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
86             /* producerControlledByApp */ false, &queueBufferOutput);
87     if (status != NO_ERROR) {
88         ALOGE("addOutput: failed to connect (%d)", status);
89         return status;
90     }
91 
92     mOutputs.push_back(outputQueue);
93 
94     return NO_ERROR;
95 }
96 
setName(const String8 & name)97 void StreamSplitter::setName(const String8 &name) {
98     Mutex::Autolock lock(mMutex);
99     mInput->setConsumerName(name);
100 }
101 
onFrameAvailable(const BufferItem &)102 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
103     ATRACE_CALL();
104     Mutex::Autolock lock(mMutex);
105 
106     // The current policy is that if any one consumer is consuming buffers too
107     // slowly, the splitter will stall the rest of the outputs by not acquiring
108     // any more buffers from the input. This will cause back pressure on the
109     // input queue, slowing down its producer.
110 
111     // If there are too many outstanding buffers, we block until a buffer is
112     // released back to the input in onBufferReleased
113     while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
114         mReleaseCondition.wait(mMutex);
115 
116         // If the splitter is abandoned while we are waiting, the release
117         // condition variable will be broadcast, and we should just return
118         // without attempting to do anything more (since the input queue will
119         // also be abandoned).
120         if (mIsAbandoned) {
121             return;
122         }
123     }
124     ++mOutstandingBuffers;
125 
126     // Acquire and detach the buffer from the input
127     BufferItem bufferItem;
128     status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
129     LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
130             "acquiring buffer from input failed (%d)", status);
131 
132     ALOGV("acquired buffer %#" PRIx64 " from input",
133             bufferItem.mGraphicBuffer->getId());
134 
135     status = mInput->detachBuffer(bufferItem.mSlot);
136     LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
137             "detaching buffer from input failed (%d)", status);
138 
139     // Initialize our reference count for this buffer
140     mBuffers.add(bufferItem.mGraphicBuffer->getId(),
141             new BufferTracker(bufferItem.mGraphicBuffer));
142 
143     IGraphicBufferProducer::QueueBufferInput queueInput(
144             bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
145             bufferItem.mDataSpace, bufferItem.mCrop,
146             static_cast<int32_t>(bufferItem.mScalingMode),
147             bufferItem.mTransform, bufferItem.mFence);
148 
149     // Attach and queue the buffer to each of the outputs
150     Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
151     for (; output != mOutputs.end(); ++output) {
152         int slot;
153         status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
154         if (status == NO_INIT) {
155             // If we just discovered that this output has been abandoned, note
156             // that, increment the release count so that we still release this
157             // buffer eventually, and move on to the next output
158             onAbandonedLocked();
159             mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
160                     incrementReleaseCountLocked();
161             continue;
162         } else {
163             LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
164                     "attaching buffer to output failed (%d)", status);
165         }
166 
167         IGraphicBufferProducer::QueueBufferOutput queueOutput;
168         status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
169         if (status == NO_INIT) {
170             // If we just discovered that this output has been abandoned, note
171             // that, increment the release count so that we still release this
172             // buffer eventually, and move on to the next output
173             onAbandonedLocked();
174             mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
175                     incrementReleaseCountLocked();
176             continue;
177         } else {
178             LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
179                     "queueing buffer to output failed (%d)", status);
180         }
181 
182         ALOGV("queued buffer %#" PRIx64 " to output %p",
183                 bufferItem.mGraphicBuffer->getId(), output->get());
184     }
185 }
186 
onBufferReleasedByOutput(const sp<IGraphicBufferProducer> & from)187 void StreamSplitter::onBufferReleasedByOutput(
188         const sp<IGraphicBufferProducer>& from) {
189     ATRACE_CALL();
190     Mutex::Autolock lock(mMutex);
191 
192     sp<GraphicBuffer> buffer;
193     sp<Fence> fence;
194     status_t status = from->detachNextBuffer(&buffer, &fence);
195     if (status == NO_INIT) {
196         // If we just discovered that this output has been abandoned, note that,
197         // but we can't do anything else, since buffer is invalid
198         onAbandonedLocked();
199         return;
200     } else {
201         LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
202                 "detaching buffer from output failed (%d)", status);
203     }
204 
205     ALOGV("detached buffer %#" PRIx64 " from output %p",
206           buffer->getId(), from.get());
207 
208     const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
209 
210     // Merge the release fence of the incoming buffer so that the fence we send
211     // back to the input includes all of the outputs' fences
212     tracker->mergeFence(fence);
213 
214     // Check to see if this is the last outstanding reference to this buffer
215     size_t releaseCount = tracker->incrementReleaseCountLocked();
216     ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
217             releaseCount, mOutputs.size());
218     if (releaseCount < mOutputs.size()) {
219         return;
220     }
221 
222     // If we've been abandoned, we can't return the buffer to the input, so just
223     // stop tracking it and move on
224     if (mIsAbandoned) {
225         mBuffers.removeItem(buffer->getId());
226         return;
227     }
228 
229     // Attach and release the buffer back to the input
230     int consumerSlot;
231     status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
232     LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
233             "attaching buffer to input failed (%d)", status);
234 
235     status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
236             EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
237     LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
238             "releasing buffer to input failed (%d)", status);
239 
240     ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
241 
242     // We no longer need to track the buffer once it has been returned to the
243     // input
244     mBuffers.removeItem(buffer->getId());
245 
246     // Notify any waiting onFrameAvailable calls
247     --mOutstandingBuffers;
248     mReleaseCondition.signal();
249 }
250 
onAbandonedLocked()251 void StreamSplitter::onAbandonedLocked() {
252     ALOGE("one of my outputs has abandoned me");
253     if (!mIsAbandoned) {
254         mInput->consumerDisconnect();
255     }
256     mIsAbandoned = true;
257     mReleaseCondition.broadcast();
258 }
259 
OutputListener(const sp<StreamSplitter> & splitter,const sp<IGraphicBufferProducer> & output)260 StreamSplitter::OutputListener::OutputListener(
261         const sp<StreamSplitter>& splitter,
262         const sp<IGraphicBufferProducer>& output)
263       : mSplitter(splitter), mOutput(output) {}
264 
~OutputListener()265 StreamSplitter::OutputListener::~OutputListener() {}
266 
onBufferReleased()267 void StreamSplitter::OutputListener::onBufferReleased() {
268     mSplitter->onBufferReleasedByOutput(mOutput);
269 }
270 
binderDied(const wp<IBinder> &)271 void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
272     Mutex::Autolock lock(mSplitter->mMutex);
273     mSplitter->onAbandonedLocked();
274 }
275 
BufferTracker(const sp<GraphicBuffer> & buffer)276 StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
277       : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
278 
~BufferTracker()279 StreamSplitter::BufferTracker::~BufferTracker() {}
280 
mergeFence(const sp<Fence> & with)281 void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
282     mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
283 }
284 
285 } // namespace android
286