1 /*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <inttypes.h>
18
19 #define LOG_TAG "StreamSplitter"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 //#define LOG_NDEBUG 0
22
23 #include <gui/BufferItem.h>
24 #include <gui/IGraphicBufferConsumer.h>
25 #include <gui/IGraphicBufferProducer.h>
26 #include <gui/StreamSplitter.h>
27
28 #include <ui/GraphicBuffer.h>
29
30 #include <binder/ProcessState.h>
31
32 #include <utils/Trace.h>
33
34 namespace android {
35
createSplitter(const sp<IGraphicBufferConsumer> & inputQueue,sp<StreamSplitter> * outSplitter)36 status_t StreamSplitter::createSplitter(
37 const sp<IGraphicBufferConsumer>& inputQueue,
38 sp<StreamSplitter>* outSplitter) {
39 if (inputQueue == NULL) {
40 ALOGE("createSplitter: inputQueue must not be NULL");
41 return BAD_VALUE;
42 }
43 if (outSplitter == NULL) {
44 ALOGE("createSplitter: outSplitter must not be NULL");
45 return BAD_VALUE;
46 }
47
48 sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
49 status_t status = splitter->mInput->consumerConnect(splitter, false);
50 if (status == NO_ERROR) {
51 splitter->mInput->setConsumerName(String8("StreamSplitter"));
52 *outSplitter = splitter;
53 }
54 return status;
55 }
56
StreamSplitter(const sp<IGraphicBufferConsumer> & inputQueue)57 StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
58 : mIsAbandoned(false), mMutex(), mReleaseCondition(),
59 mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
60
~StreamSplitter()61 StreamSplitter::~StreamSplitter() {
62 mInput->consumerDisconnect();
63 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
64 for (; output != mOutputs.end(); ++output) {
65 (*output)->disconnect(NATIVE_WINDOW_API_CPU);
66 }
67
68 if (mBuffers.size() > 0) {
69 ALOGE("%zu buffers still being tracked", mBuffers.size());
70 }
71 }
72
addOutput(const sp<IGraphicBufferProducer> & outputQueue)73 status_t StreamSplitter::addOutput(
74 const sp<IGraphicBufferProducer>& outputQueue) {
75 if (outputQueue == NULL) {
76 ALOGE("addOutput: outputQueue must not be NULL");
77 return BAD_VALUE;
78 }
79
80 Mutex::Autolock lock(mMutex);
81
82 IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
83 sp<OutputListener> listener(new OutputListener(this, outputQueue));
84 IInterface::asBinder(outputQueue)->linkToDeath(listener);
85 status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
86 /* producerControlledByApp */ false, &queueBufferOutput);
87 if (status != NO_ERROR) {
88 ALOGE("addOutput: failed to connect (%d)", status);
89 return status;
90 }
91
92 mOutputs.push_back(outputQueue);
93
94 return NO_ERROR;
95 }
96
setName(const String8 & name)97 void StreamSplitter::setName(const String8 &name) {
98 Mutex::Autolock lock(mMutex);
99 mInput->setConsumerName(name);
100 }
101
onFrameAvailable(const BufferItem &)102 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
103 ATRACE_CALL();
104 Mutex::Autolock lock(mMutex);
105
106 // The current policy is that if any one consumer is consuming buffers too
107 // slowly, the splitter will stall the rest of the outputs by not acquiring
108 // any more buffers from the input. This will cause back pressure on the
109 // input queue, slowing down its producer.
110
111 // If there are too many outstanding buffers, we block until a buffer is
112 // released back to the input in onBufferReleased
113 while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
114 mReleaseCondition.wait(mMutex);
115
116 // If the splitter is abandoned while we are waiting, the release
117 // condition variable will be broadcast, and we should just return
118 // without attempting to do anything more (since the input queue will
119 // also be abandoned).
120 if (mIsAbandoned) {
121 return;
122 }
123 }
124 ++mOutstandingBuffers;
125
126 // Acquire and detach the buffer from the input
127 BufferItem bufferItem;
128 status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
129 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
130 "acquiring buffer from input failed (%d)", status);
131
132 ALOGV("acquired buffer %#" PRIx64 " from input",
133 bufferItem.mGraphicBuffer->getId());
134
135 status = mInput->detachBuffer(bufferItem.mSlot);
136 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
137 "detaching buffer from input failed (%d)", status);
138
139 // Initialize our reference count for this buffer
140 mBuffers.add(bufferItem.mGraphicBuffer->getId(),
141 new BufferTracker(bufferItem.mGraphicBuffer));
142
143 IGraphicBufferProducer::QueueBufferInput queueInput(
144 bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
145 bufferItem.mDataSpace, bufferItem.mCrop,
146 static_cast<int32_t>(bufferItem.mScalingMode),
147 bufferItem.mTransform, bufferItem.mFence);
148
149 // Attach and queue the buffer to each of the outputs
150 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
151 for (; output != mOutputs.end(); ++output) {
152 int slot;
153 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
154 if (status == NO_INIT) {
155 // If we just discovered that this output has been abandoned, note
156 // that, increment the release count so that we still release this
157 // buffer eventually, and move on to the next output
158 onAbandonedLocked();
159 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
160 incrementReleaseCountLocked();
161 continue;
162 } else {
163 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
164 "attaching buffer to output failed (%d)", status);
165 }
166
167 IGraphicBufferProducer::QueueBufferOutput queueOutput;
168 status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
169 if (status == NO_INIT) {
170 // If we just discovered that this output has been abandoned, note
171 // that, increment the release count so that we still release this
172 // buffer eventually, and move on to the next output
173 onAbandonedLocked();
174 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
175 incrementReleaseCountLocked();
176 continue;
177 } else {
178 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
179 "queueing buffer to output failed (%d)", status);
180 }
181
182 ALOGV("queued buffer %#" PRIx64 " to output %p",
183 bufferItem.mGraphicBuffer->getId(), output->get());
184 }
185 }
186
onBufferReleasedByOutput(const sp<IGraphicBufferProducer> & from)187 void StreamSplitter::onBufferReleasedByOutput(
188 const sp<IGraphicBufferProducer>& from) {
189 ATRACE_CALL();
190 Mutex::Autolock lock(mMutex);
191
192 sp<GraphicBuffer> buffer;
193 sp<Fence> fence;
194 status_t status = from->detachNextBuffer(&buffer, &fence);
195 if (status == NO_INIT) {
196 // If we just discovered that this output has been abandoned, note that,
197 // but we can't do anything else, since buffer is invalid
198 onAbandonedLocked();
199 return;
200 } else {
201 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
202 "detaching buffer from output failed (%d)", status);
203 }
204
205 ALOGV("detached buffer %#" PRIx64 " from output %p",
206 buffer->getId(), from.get());
207
208 const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
209
210 // Merge the release fence of the incoming buffer so that the fence we send
211 // back to the input includes all of the outputs' fences
212 tracker->mergeFence(fence);
213
214 // Check to see if this is the last outstanding reference to this buffer
215 size_t releaseCount = tracker->incrementReleaseCountLocked();
216 ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
217 releaseCount, mOutputs.size());
218 if (releaseCount < mOutputs.size()) {
219 return;
220 }
221
222 // If we've been abandoned, we can't return the buffer to the input, so just
223 // stop tracking it and move on
224 if (mIsAbandoned) {
225 mBuffers.removeItem(buffer->getId());
226 return;
227 }
228
229 // Attach and release the buffer back to the input
230 int consumerSlot;
231 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
232 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
233 "attaching buffer to input failed (%d)", status);
234
235 status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
236 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
237 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
238 "releasing buffer to input failed (%d)", status);
239
240 ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
241
242 // We no longer need to track the buffer once it has been returned to the
243 // input
244 mBuffers.removeItem(buffer->getId());
245
246 // Notify any waiting onFrameAvailable calls
247 --mOutstandingBuffers;
248 mReleaseCondition.signal();
249 }
250
onAbandonedLocked()251 void StreamSplitter::onAbandonedLocked() {
252 ALOGE("one of my outputs has abandoned me");
253 if (!mIsAbandoned) {
254 mInput->consumerDisconnect();
255 }
256 mIsAbandoned = true;
257 mReleaseCondition.broadcast();
258 }
259
OutputListener(const sp<StreamSplitter> & splitter,const sp<IGraphicBufferProducer> & output)260 StreamSplitter::OutputListener::OutputListener(
261 const sp<StreamSplitter>& splitter,
262 const sp<IGraphicBufferProducer>& output)
263 : mSplitter(splitter), mOutput(output) {}
264
~OutputListener()265 StreamSplitter::OutputListener::~OutputListener() {}
266
onBufferReleased()267 void StreamSplitter::OutputListener::onBufferReleased() {
268 mSplitter->onBufferReleasedByOutput(mOutput);
269 }
270
binderDied(const wp<IBinder> &)271 void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
272 Mutex::Autolock lock(mSplitter->mMutex);
273 mSplitter->onAbandonedLocked();
274 }
275
BufferTracker(const sp<GraphicBuffer> & buffer)276 StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
277 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
278
~BufferTracker()279 StreamSplitter::BufferTracker::~BufferTracker() {}
280
mergeFence(const sp<Fence> & with)281 void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
282 mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
283 }
284
285 } // namespace android
286