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Lines Matching defs:count

470 void glDrawArrays(GLenum mode, GLint first, GLsizei count)  in glDrawArrays()
476 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) in glDrawElements()
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders()
822 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource()
906 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) in glUniform1fv()
918 void glUniform1iv(GLint location, GLsizei count, const GLint* v) in glUniform1iv()
930 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) in glUniform2fv()
942 void glUniform2iv(GLint location, GLsizei count, const GLint* v) in glUniform2iv()
954 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) in glUniform3fv()
966 void glUniform3iv(GLint location, GLsizei count, const GLint* v) in glUniform3iv()
978 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) in glUniform4fv()
990 void glUniform4iv(GLint location, GLsizei count, const GLint* v) in glUniform4iv()
996 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2fv()
1002 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3fv()
1008 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv()
1190 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) in glMultiDrawArraysEXT()
1196 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* in… in glMultiDrawElementsEXT()
1454 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) in glDrawElementsOffset()
1460 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) in glDrawElementsData()
1466 void glGetCompressedTextureFormats(int count, GLint* formats) in glGetCompressedTextureFormats()