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Lines Matching refs:require

8 			require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
52 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
92 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
135 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
176 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
218 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
256 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
298 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
337 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
380 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
424 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
468 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
469 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
521 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
522 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
575 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
576 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
626 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
627 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
679 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
680 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
726 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
727 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
775 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
812 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
849 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
887 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
927 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
974 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1021 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1068 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1069 require extension { "GL_OES_shader_multisample_interpolation" }
1122 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1166 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1167 require limit "GL_MAX_VERTEX_ATOMIC_COUNTERS" > 0
1212 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1213 require limit "GL_MAX_VERTEX_IMAGE_UNIFORMS" > 0
1258 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
1301 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }