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Lines Matching refs:maxLevel

2134 			int					maxLevel	= (int)numLevels-1;  in sampleLevelArray1DOffset()  local
2135 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray1DOffset()
2144 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() local
2145 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset()
2146 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DOffset()
2174 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset() local
2175 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DOffset()
2184 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset() local
2185 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset()
2186 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DOffset()
2214 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset() local
2215 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray3DOffset()
2224 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset() local
2225 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset()
2226 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray3DOffset()
2254 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare() local
2255 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray1DCompare()
2264 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare() local
2265 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare()
2266 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DCompare()
2294 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare() local
2295 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArray2DCompare()
2304 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare() local
2305 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare()
2306 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DCompare()
2629 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless() local
2630 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArrayCubeSeamless()
2650 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless() local
2651 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless()
2652 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamless()
2799 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare() local
2800 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
2820 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare() local
2821 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
2822 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamlessCompare()
2891 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless() local
2892 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleCubeArraySeamless()
2912 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless() local
2913 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless()
2914 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamless()
2973 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare() local
2974 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); in sampleCubeArraySeamlessCompare()
2994 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare() local
2995 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare()
2996 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamlessCompare()