Lines Matching refs:GLU_CHECK_GLW_CALL
238 GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture)); in createBuffer()
244 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
257 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
258 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in createBuffer()
259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in createBuffer()
260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in createBuffer()
262 GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, in createBuffer()
265 GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0)); in createBuffer()
316 …GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, … in initTexture()
364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
366 GLU_CHECK_GLW_CALL(gl, clearStencil(0)); in initializeStencilRbo()
367 GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT)); in initializeStencilRbo()
371 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST)); in initializeStencilRbo()
381 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y())); in initializeStencilRbo()
382 GLU_CHECK_GLW_CALL(gl, clearStencil(stencil)); in initializeStencilRbo()
383 GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT)); in initializeStencilRbo()
388 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST)); in initializeStencilRbo()
389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
397 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
400 GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f)); in initializeDepthRbo()
401 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT)); in initializeDepthRbo()
405 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST)); in initializeDepthRbo()
415 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y())); in initializeDepthRbo()
416 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth)); in initializeDepthRbo()
417 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT)); in initializeDepthRbo()
422 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST)); in initializeDepthRbo()
423 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
440 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initializeColorRbo()
442 GLU_CHECK_GLW_CALL(gl, clearColor(1.0f, 1.0f, 0.0f, 1.0f)); in initializeColorRbo()
443 GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT)); in initializeColorRbo()
447 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST)); in initializeColorRbo()
456 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y())); in initializeColorRbo()
457 …GLU_CHECK_GLW_CALL(gl, clearColor(colorValues[ndx].x(), colorValues[ndx].y(), colorValues[ndx].z()… in initializeColorRbo()
458 GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT)); in initializeColorRbo()
463 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST)); in initializeColorRbo()
464 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initializeColorRbo()