Lines Matching refs:glCreateShader
506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()