Lines Matching refs:packetNdx
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
115 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
133 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
139 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments()
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
145 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
200 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
215 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
226 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
227 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
228 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
362 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
364 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
379 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
384 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
413 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
414 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
415 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
514 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
516 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
533 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
539 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
551 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
552 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
553 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
623 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
625 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
641 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
647 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
659 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
660 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
661 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
731 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
733 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
749 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
755 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
767 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
768 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
769 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
830 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
848 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
851 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
856 …rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, gradientMin + (gradientMax-gradientMin) * f… in shadeFragments()
858 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
859 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
860 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()