Lines Matching refs:compileStatus
1953 GLint compileStatus = -1; in test() local
1960 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1961 if (compileStatus != GL_TRUE) in test()
1967 GLint compileStatus = -1; in test() local
1974 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
1975 if (compileStatus != GL_TRUE) in test()
2059 GLint compileStatus = -1; in test() local
2066 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
2067 if (compileStatus != GL_TRUE) in test()
2073 GLint compileStatus = -1; in test() local
2080 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
2081 if (compileStatus != GL_TRUE) in test()